Why does no one use SM3? - Page 3

Why does no one use SM3?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Tobi wrote:hughperkins made an editor for SM3. (no clue in what state it is though)

https://spring.clan-sy.com/svn/spring/t ... pDesigner/
It's decent... It has no decal support of course, the format doesn't allow for decals.
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

A good reason for getting this format fully implemented.
http://forums.gaspowered.com/viewtopic.php?t=18771
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

mufdvr222 wrote:A good reason for getting this format fully implemented.
http://forums.gaspowered.com/viewtopic.php?t=18771
good luck reproducing that in spring in any format
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Basically that's already possible in spring... it just requires tonnes of work. SM3 wouldn't really be the better format to do it in either way.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

hunterw wrote:
mufdvr222 wrote:A good reason for getting this format fully implemented.
http://forums.gaspowered.com/viewtopic.php?t=18771
good luck reproducing that in spring in any format
Seconded.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I may try to do something like that.. I need someone to first help me get my eastsidewest side texture.
Last edited by smoth on 04 Sep 2007, 23:57, edited 1 time in total.
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