the only text I've found is:
Which came from http://spring.clan-sy.com/wiki/Maps:CompilingMax Height This specifies the maximum height of the map. This option looks like -x Height, where Height is the maximum height of the map. Typing -x 300 will give your map a maximum height of 300 map units.
Minimum Height This specifies the minimum height of the map. This option looks like -n Height, where Height is the minimum height of the map. Typing -x -50 will give your map a minimum height of -50 map units.
The problem I have is that adjusting the options for min and max height seems to affect how my height map is applied. However I don't know how to determine what the correct options are for min and max height to apply my height map as I modelled it.
I do know that going below 0 for min seems to affect at which point water appears, as it seems to me that 0 is where water appears, so I suspect that the min/max is some sort of offset on determining the height and how it's applied. But to me there are only 256 options available in the height map, so does that mean i should use a range of x to x + 256 where the first x is the min val I want? But from what I have read, this doesn't seem to be the norm.
Can anyone provide some correlation between the height map, the values it contains and how the min/max value affect the compiled product?