8800 class gpus, the dynamic water bug, and some thoughts

8800 class gpus, the dynamic water bug, and some thoughts

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

8800 class gpus, the dynamic water bug, and some thoughts

Post by AF »

Testing dynamic water yesterday I noticed something:

The lines going to the corner are all coming from were the ground meets the water, and theyre reflections in the water stretched to the corner. They flicker because of the refraction.

However they dissapear when theres no ground on the screen. Zoom into a large stripe of the artefacts and once the grounds not visible they dissapear, and dynamic water works as it should.

On a map with no land and just water, dynamic water will work perfectly for 8800 users.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Good, good...
synogen
Posts: 6
Joined: 03 Sep 2007, 12:45

illustration

Post by synogen »

i'd love to post some illustration to said G8x bug, but as a new user, the forum won't let me, so i'll have to ask when i'll lose my "new user" status instead :(
imbaczek
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Joined: 22 Aug 2006, 16:19

Post by imbaczek »

you need 5 posts.
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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

I get the same problem.
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Relative
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Joined: 15 Oct 2006, 13:17

Post by Relative »

Everyone gets it. If you have an 8xxx series card you get no dynamic water :(

Image

Image

Image
synogen
Posts: 6
Joined: 03 Sep 2007, 12:45

Post by synogen »

imbaczek wrote:you need 5 posts.
ok, thanks for the info



hmm, so all nvidia 8x00 cards are affected after all?
any info on the source of this problem yet? driver, spring, or maybe even the G8x hardware itself?

also what about the ATI counterparts?
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Relative
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Joined: 15 Oct 2006, 13:17

Post by Relative »

synogen wrote:
also what about the ATI counterparts?
ATI can't and never have run dynamic water due to their driver's the poor opengl support.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

The dynamic water also makes use fo nvidia specific functions.

However if they were replaced with openGL generic versions ATI cards would still need the extra OGL support theyre direly lacking.
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