Testing dynamic water yesterday I noticed something:
The lines going to the corner are all coming from were the ground meets the water, and theyre reflections in the water stretched to the corner. They flicker because of the refraction.
However they dissapear when theres no ground on the screen. Zoom into a large stripe of the artefacts and once the grounds not visible they dissapear, and dynamic water works as it should.
On a map with no land and just water, dynamic water will work perfectly for 8800 users.
8800 class gpus, the dynamic water bug, and some thoughts
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illustration
i'd love to post some illustration to said G8x bug, but as a new user, the forum won't let me, so i'll have to ask when i'll lose my "new user" status instead 
