Player names SMALLER at ready screen

Player names SMALLER at ready screen

Requests for features in the spring code.

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Player names SMALLER at ready screen

Post by TradeMark »

Its impossible to see all player states when you have more than 8 people in the game.

Example of the problem:
Image

Could you please change the font size 2x smaller, or add some ready mark to the /info list which tells who is ready and who is not.

For example, that ready state could be read from that /info list:
Image
yellow = ready
gray = unready
red = not joined yet

So what you guys think.
Last edited by TradeMark on 02 Sep 2007, 13:42, edited 1 time in total.
MelTraX
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Joined: 02 Jan 2007, 16:18

Post by MelTraX »

It will be possible to access this stuff with Lua in the next release. Trepan also added a default widget that displays a nice list.
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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Do i need to enable LuaUI to use that ?

It should be hardcoded IMO, i dont like LUA scripts, they are buggy, crashy, etc. I dont want to enable LuaUI...
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Dont blame luaUI, blame the widget that crashed.

When a program crashes who do you complain to? the person who wrote it? Microsoft for creating your operating system? Your cpu manufacturer? or intel for initially creating the x86 cpu instruction set?

There's nought wrong with luaUI, its the widgets that're at fault. Delete the widgets that crash and hey presto problem solved
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TradeMark
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Post by TradeMark »

I dont like to use any add-ons, they just wastes CPU time.
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Pressure Line
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Joined: 21 May 2007, 02:09

Post by Pressure Line »

turn them off then. you can even set the UI to look exactly like the standard UI (build buttons etc)

*edit* also... it shouldnt make a difference unless you are running spring on a 468 anyway.
MelTraX
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Joined: 02 Jan 2007, 16:18

Post by MelTraX »

So you're saying that all add-ons you wanna use should be added to the engine because you don't like add-ons?
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LordMatt
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Post by LordMatt »

But they'll waste engine CPU time, which is okay. Lua is clearly evil.
imbaczek
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Joined: 22 Aug 2006, 16:19

Post by imbaczek »

Well, trepan didn't make LuaUI possible to see what people come up with and code it into the engine. I know I have no interest of porting LuaUI widgets back to spring, they're fast enough for me - and if they're not for you, don't use them (or submit a patch that does what they do in C++ 8) )
MelTraX
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Joined: 02 Jan 2007, 16:18

Post by MelTraX »

Honestly..

There are some widgets that really eat the CPU.. Among them: IceUI, Xray shader, Outline, Health Bars.. Something like a widget that's only activated before the game starts doesn't harm your game in any way..

Still, I wouldn't want to go back to the time without widgets..
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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

MelTraX wrote:Something like a widget that's only activated before the game starts doesn't harm your game in any way..
yeah, but the problem was, i must enable luaui just because of the starting screen, and i dont want to enable it just for that.
MelTraX
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Joined: 02 Jan 2007, 16:18

Post by MelTraX »

You will survive that 0,0001% performance loss..
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TradeMark
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Post by TradeMark »

And it changes the control panel layout too :/ i dont understand why on earth that changes when i turn LuaUI on.
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lurker
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Joined: 08 Jan 2007, 06:13

Post by lurker »

MelTraX wrote:So you're saying that all add-ons you wanna use should be added to the engine because you don't like add-ons?
I think changing the text size / making it variable qualifies as a bugfix. Yes, bugfixes should be integrated rather than worked around with with lua.
TradeMark wrote:And it changes the control panel layout too :/ i dont understand why on earth that changes when i turn LuaUI on.
IIRC there is one ctrlpanel.txt for lua, and one for non-lua. Use the copypasta, luke.
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REVENGE
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Joined: 24 Aug 2006, 06:13

Post by REVENGE »

MelTraX wrote:You will survive that 0,0001% performance loss..
Actually I lose almost 50% of my framerate from enabling it. :P
MelTraX
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Post by MelTraX »

If you only enable LuaUI? With only one widget like the CommEnds one?
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LordMatt
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Post by LordMatt »

REVENGE wrote:
MelTraX wrote:You will survive that 0,0001% performance loss..
Actually I lose almost 50% of my framerate from enabling it. :P
/luaui reload will take care of that. I bound it to backspace (after unbinding mousestate) in uikeys.txt.
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REVENGE
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Post by REVENGE »

LordMatt wrote:
REVENGE wrote:
MelTraX wrote:You will survive that 0,0001% performance loss..
Actually I lose almost 50% of my framerate from enabling it. :P
/luaui reload will take care of that. I bound it to backspace (after unbinding mousestate) in uikeys.txt.
I seriously don't get this myself. My framerate is fucking capped at 15 fps, regardless of what I do to gfx settings, when luaui is on.

However, this is my laptop, so I guess I could live with it, although I expected better from a Core 2 Duo based processor. :roll:
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Neddie
Community Lead
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Post by Neddie »

You get only 30 FPS without it? I get 100+ without, 40+ with on a Core Duo.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Perhaps he has a seriously shitty graphics card?
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