Here's one: If a unit is captured, all further captures will only take 50% as long.el_matarife wrote:I'm just guessing all this code came from SJ's 19th century RTS Spring was initially based on. Still, it is absolutely mindblowing that 3000+ revisions of the codebase later we just now found this. Anyone want to get in touch with SJ and ask him if there's any other skeletons in the closet we should know about?
Code: Select all
curCapture->captureProgress=0.5f; //make units somewhat easier to capture back after first capture