NEW LADDER! 1v1 BA ladder tourney
Moderator: Moderators
NEW LADDER! 1v1 BA ladder tourney
Beta testing Meltrax's new ladder:
https://meltrax.homeip.net/projects/oth ... ng/ladder/
Maps:
Adamantine Mountain
Altair Crossing
Deltasiegedry
Players:
Artois_
---------------Artois_
ENVY
---------------------------------PRO_rANDY
PRO_flopflop
---------------PRO_rANDY
PRO_rANDY
---------------------------------------------PRO_rANDY
maxi
---------------maxi
Hellcom
---------------------------------adF_Wisse
Kaine
---------------adF_Wisse
adF_Wisse
https://meltrax.homeip.net/projects/oth ... ng/ladder/
Maps:
Adamantine Mountain
Altair Crossing
Deltasiegedry
Players:
Artois_
---------------Artois_
ENVY
---------------------------------PRO_rANDY
PRO_flopflop
---------------PRO_rANDY
PRO_rANDY
---------------------------------------------PRO_rANDY
maxi
---------------maxi
Hellcom
---------------------------------adF_Wisse
Kaine
---------------adF_Wisse
adF_Wisse
Last edited by flop on 30 Aug 2007, 01:50, edited 9 times in total.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
That's a problem with BA, then. WarC claim it's the most balanced mod for 1v1 play and then a ladder disagrees with that statement by imposing a very artificial rule. Frankly, I don't think it's any better than a 10 min truce on speedmetal rule.SwiftSpear wrote:Considering a comm atlas rush can be up around the same time the second weasel finishes I don't really agree with you...
imbaczek wrote:That's a problem with BA, then. WarC claim it's the most balanced mod for 1v1 play and then a ladder disagrees with that statement by imposing a very artificial rule. Frankly, I don't think it's any better than a 10 min truce on speedmetal rule.SwiftSpear wrote:Considering a comm atlas rush can be up around the same time the second weasel finishes I don't really agree with you...
TRUTH
how many times have you spotted, made a defender, and shot an atlas down in 1v1 before it has reached your start position making you both go boom?com rush is one thing, not building AA is another imho.
commbomb was a strategy already in OTA.imbaczek wrote:That's a problem with BA, then. WarC claim it's the most balanced mod for 1v1 play and then a ladder disagrees with that statement by imposing a very artificial rule. Frankly, I don't think it's any better than a 10 min truce on speedmetal rule.SwiftSpear wrote:Considering a comm atlas rush can be up around the same time the second weasel finishes I don't really agree with you...
gundam normal commander rush on the enemy's base sound any familiar?
xta comm-rush ring any bells?
im fairly sure you can do it in ca too.
how much have you played ta again?
BA is the most balanced mod for 1v1 play i, for one think so. show me a better mod and ill agree with your post, but until then, ba is one of the best competitive 1v1 mods atm.
the rule is there for a reason, like there is a rule about not dgunning your enemy commander. if you do not understand these rules its np, boycott the ladder
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24