NEW LADDER! 1v1 BA ladder tourney

NEW LADDER! 1v1 BA ladder tourney

Please use this forum to set up matches and discuss played games.

Moderator: Moderators

User avatar
flop
Posts: 335
Joined: 22 Nov 2006, 05:44

NEW LADDER! 1v1 BA ladder tourney

Post by flop »

Beta testing Meltrax's new ladder:
https://meltrax.homeip.net/projects/oth ... ng/ladder/

Maps:
Adamantine Mountain
Altair Crossing
Deltasiegedry

Players:

Artois_
---------------Artois_
ENVY
---------------------------------PRO_rANDY
PRO_flopflop
---------------PRO_rANDY
PRO_rANDY
---------------------------------------------PRO_rANDY
maxi
---------------maxi
Hellcom
---------------------------------adF_Wisse
Kaine
---------------adF_Wisse
adF_Wisse
Last edited by flop on 30 Aug 2007, 01:50, edited 9 times in total.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

-No dgunning enemy commanders
fair.
-No atlas dropping your commander into the enemys start position in the first 10 minutes.
WAI?
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

They are not fond of Commander rushes.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

com rush is one thing, not building AA is another imho.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

imbaczek wrote:com rush is one thing, not building AA is another imho.
Considering a comm atlas rush can be up around the same time the second weasel finishes I don't really agree with you...
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

com dies= ends

anymody com dropping is taking a massive risk imo
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

SwiftSpear wrote:Considering a comm atlas rush can be up around the same time the second weasel finishes I don't really agree with you...
That's a problem with BA, then. WarC claim it's the most balanced mod for 1v1 play and then a ladder disagrees with that statement by imposing a very artificial rule. Frankly, I don't think it's any better than a 10 min truce on speedmetal rule.
User avatar
Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

One of these days I'm going to win at least one round :-)
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

imbaczek wrote:
SwiftSpear wrote:Considering a comm atlas rush can be up around the same time the second weasel finishes I don't really agree with you...
That's a problem with BA, then. WarC claim it's the most balanced mod for 1v1 play and then a ladder disagrees with that statement by imposing a very artificial rule. Frankly, I don't think it's any better than a 10 min truce on speedmetal rule.

TRUTH
User avatar
det
Moderator
Posts: 737
Joined: 26 Nov 2005, 11:22

Post by det »

I created EMP Annihilation as an attempt to completely rid BA play of artificial rules. I think I was successful. I wonder if anyone would play if I hosted an EA tournament.

Image
MelTraX
Posts: 470
Joined: 02 Jan 2007, 16:18

Post by MelTraX »

You can create your own ladders now.. If anyone is interested just PM in the lobby and I give you admin access..
User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

com rush is one thing, not building AA is another imho.
how many times have you spotted, made a defender, and shot an atlas down in 1v1 before it has reached your start position making you both go boom?
imbaczek wrote:
SwiftSpear wrote:Considering a comm atlas rush can be up around the same time the second weasel finishes I don't really agree with you...
That's a problem with BA, then. WarC claim it's the most balanced mod for 1v1 play and then a ladder disagrees with that statement by imposing a very artificial rule. Frankly, I don't think it's any better than a 10 min truce on speedmetal rule.
commbomb was a strategy already in OTA.

gundam normal commander rush on the enemy's base sound any familiar?

xta comm-rush ring any bells?

im fairly sure you can do it in ca too.

how much have you played ta again?


BA is the most balanced mod for 1v1 play i, for one think so. show me a better mod and ill agree with your post, but until then, ba is one of the best competitive 1v1 mods atm.

the rule is there for a reason, like there is a rule about not dgunning your enemy commander. if you do not understand these rules its np, boycott the ladder
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

I don't say it isn't the best :P I say this one particular thing was overlooked.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

It's "overlooked" in every other TA based mod as well. Don't blame BA for it.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

Why not? BA claims to be the 1v1 mod, so it should fix things that are broken everywhere else - and it does fix things, I can't see why it shouldn't fix this issue.
User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

because you are the only one who thinks it is a issue?
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

because everyone else pointedly ignores the issue?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

Sleksa wrote:because you are the only one who thinks it is a issue?
Hello? Are we in the same interwebs?

It IS an issue when a ladder firmed by some of the very best players openly states it in its rules!
PRO_rANDY
Posts: 314
Joined: 17 Jul 2006, 01:06

Post by PRO_rANDY »

just because a game needs rules doesnt mean there is a problem with it? wtf
Name me a well known competitve game without rules.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

There are rules and rules. Note that I don't have a problem with the first rule.
Post Reply

Return to “Ingame Community”