Horrible FPS

Horrible FPS

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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url_00
Posts: 163
Joined: 15 Apr 2007, 22:44

Horrible FPS

Post by url_00 »

Okay, on my laptop after Spring .75b2, the frame rate is now an evil 15.
Normally lower.
It used to be right at full.
So was anything added afer .74b3 that got me this? :evil:
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Specs? Spring settings? Graphics card settings?
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url_00
Posts: 163
Joined: 15 Apr 2007, 22:44

Post by url_00 »

Peet wrote:Specs? Spring settings? Graphics card settings?
Intel P4 2.4 Ghz
Ati Mobility IGP 340M/345M (my desktop has a nice nvida, thank goodness...)

Spring settings are AS LOW AS POSSIBLE!! 640x480 (basicly unplayable btw.) Nothing. No lua. No shadows. Nothing.

I updated the gfx card's drivers.
No change.
Patch
Posts: 33
Joined: 15 Aug 2007, 23:14

Post by Patch »

I get countinously dropping fps. I have an AMD64 single core cpu, 2360MHz, 1,5G ram, integrated Ati X300 VGA. When i start a game, the fps is 40-60 (all settings is on minimum, resolution not necessary) and its works good for some minutes. When I play more, the fps is get down, about 15 minutes later, the fps is under 30, another 15 minutes later the fps is under 20, and some minutes later, the game is crash. This is the end of the infolog.txt:

Crusader: Can't reach destination!
Crusader is being attacked
Crusader: Can't reach destination!
Crusader: Can't reach destination!
Crusader is being attacked
Crusader: Can't reach destination!
Crusader: Can't reach destination!
Crusader: Can't reach destination!
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x691a2ba2
DLL information:
Stacktrace:
(0) Unknown [0x691A2BA2]
(1) Unknown [0x7748A1BC]

I played agnist KAI, and a small map, but its not necessary, the game is crash about 1 played our.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

Patch wrote:(0) Unknown [0x691A2BA2]
(1) Unknown [0x7748A1BC]
This may mean a lot of things, but none are related to spring:
- drivers
- malware
- vista
- intrusive antivirus/firewall/antimalware
- even damaged hardware (unlikely if the system is otherwise stable.)
- whatever else there is
Patch
Posts: 33
Joined: 15 Aug 2007, 23:14

Post by Patch »

Almost new XP SP2, latest ati driver (7.8), latest spring, no malware, computer is "primestable"...

I will chek the fps with the older 0.74b3 spring... -that version was stable, just the fps fall down after 10 hours run time...
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url_00
Posts: 163
Joined: 15 Apr 2007, 22:44

Post by url_00 »

Could we please get back on topic? :shock:
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url_00
Posts: 163
Joined: 15 Apr 2007, 22:44

Post by url_00 »

*bump*
bersl2_try#2
Posts: 1
Joined: 22 Aug 2007, 02:05

Post by bersl2_try#2 »

This is the first time I've played or compiled Spring in a long time, and 0.75b2 is thoroughly sucking on my machine.

AMD Opteron 165 (admittedly OCed to 2.35 GHz, but I really, really don't think that's the problem, given others' reports)
NVidia 7800 GT, stock frequencies (it's not an ATI thing)
a Slackware Linux 11.0 install that is no more than a month old (so it's not a Windows thing either)

Oh, and $DEITY help you if you build some units then pause. Everything goes down to a few FPS, and trying to unpause will result in a freeze that lasts proportionally to how long the game remains paused.

Well, time to compile myself a debug version. Again. Yay.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

This happened to me a while back. I was getting 50-60 frames for 2 years of playing. Then one day I started a game and I was stuck below 5 frames.

I never changed anything, it fixed itself after a few weeks. Left as suddenly as it came.
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url_00
Posts: 163
Joined: 15 Apr 2007, 22:44

Post by url_00 »

Sheekel wrote:This happened to me a while back. I was getting 50-60 frames for 2 years of playing. Then one day I started a game and I was stuck below 5 frames.

I never changed anything, it fixed itself after a few weeks. Left as suddenly as it came.
Now THAT is scarry! :o
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Mr.Frumious
Posts: 139
Joined: 06 Jul 2006, 17:47

Post by Mr.Frumious »

I do find it frustrating that my dusty old 2Ghz machine struggles processing the same pathfinding, scripting, and targetting that a 200 Mhz machine could handle just fine in OTA.

Anybody profiled to find out where the bottlenecks are?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

pathfinding is hard, and nobody ahs touched our pathfinder in a long time.

Our pathfinder is much better than OTAs though for what it does.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Fumi, you posted the same post elsewhere...
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Mr.Frumious
Posts: 139
Joined: 06 Jul 2006, 17:47

Post by Mr.Frumious »

neddiedrow wrote:Fumi, you posted the same post elsewhere...
Which, after i posted it in the Art and Modelling thread, I realized was completely inappropriate for said forum and discovered that there was an active thread of people complaining about the same problem. So I reposted it here.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Ah, but you got a solid answer in the other thread!

By the by, have you been playing this whole time, or did you take a break for several months? It seems like a number of people are popping back up these days...
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Linebacker
Posts: 128
Joined: 25 Jul 2007, 21:30

Post by Linebacker »

Btw, my graphic errors with 75b2 aren't solved either yet. 8)

[See this thread]

And [this] post contains two links to other threads, that might enquire about the same problem.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Quit your bitching, 15 is fantastic. I get 8-12
paulicus 25
Posts: 19
Joined: 14 Mar 2006, 09:50

Post by paulicus 25 »

Its even worse for me. I have about 2 frames per second, at least later in the game. I start a game versus the ai, and it starts ok, but as the game gets on, the framerate drops and drops and drops and drops and keeps dropping until the game eventually crashes. The game plays ok for the first 20 or so mins then i begin to notice the slowdown. by an hours gameplay or so its dropped to about 2 or even 1 fps and really hard to play.

In addition, there are other glitches in my game...

1.) hovercraft are not working properly. The can be build on water using hovercraft platform NS and on land, but, once on one of the 2 they cant go on the other. they either work like boats if built off land, or like ground vehicles if built ON land.

2.) As soon as i load the game, the cursor begins to jutter. Even if the rest of the game plays fine, the mouse movement stutters - e.g. the cursor has a framerate of 1 or even 1/2 fps even when the rest of the game runs perfectly, which isnt very often.

Here are my specs:
NVIDIA G Force 4 7300
2 Gigabytes of ram, running Interleaved
Pentium D 3 Gigahurts processor (Dual Core)
And theres planty of swap(/t) file space - 103 Gig spare on C:\

Any ideas?
ShadowOfLegends
Posts: 1
Joined: 02 Nov 2007, 18:42

Post by ShadowOfLegends »

I get countinously dropping fps. I have an AMD64 single core cpu, 2360MHz, 1,5G ram, integrated Ati X300 VGA. When i start a game, the fps is 40-60 (all settings is on minimum, resolution not necessary) and its works good for some minutes. When I play more, the fps is get down, about 15 minutes later, the fps is under 30, another 15 minutes later the fps is under 20, and some minutes later, the game is crash. This is the end of the infolog.txt:

Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x691a2ba2
DLL information:
Stacktrace:
(0) Unknown [0x691A2BA2]
(1) Unknown [0x7748A1BC]
this reminds me of something that happened with FEAR, if you have the Data Execution Prevention thing for windows turned on for programs other than just system services, turn that off, or put spring as an exception. :-P just a random thought XD
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