Random WIP 2006-2011 - Page 32

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

Wolf-In-Exile wrote:Image
Image
OUTSTANDING!
imbaczek
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Joined: 22 Aug 2006, 16:19

Post by imbaczek »

impressive paint job. well done.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Quick! Pounce!

Wolf, do you like star wars at all? We need a new texturer!
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Image

Spherebot. Critique encouraged.

Edit: New pic.
Last edited by Saktoth on 29 Aug 2007, 21:36, edited 1 time in total.
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Neddie
Community Lead
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Post by Neddie »

Pressure Line wrote:theres an elbow in there. teh arms bend :P

Image

and a quick arm energy storage remake
Just give it a hardcore texture.
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Wolf-In-Exile
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Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

smoth & imbaczek: thanks! :-)

Warlord Zsinj: I can help you, but not as a fulltime texturer. Doing my final year at uni plus my research thesis, so time for texxing is very limited. Will be graduating in December, so perhaps after then i'll have more time to do more stuff.

I'm also helping with the Battletech mod and a couple of others, so i'm stretched pretty thin atm.

What I can help you with is improving existing textures (like the AT-ST), or lower poly stuff that have been properly UV-ed.

Sakoth: that looks really cool! Reminds me of Neuropa mechs from Metal Fatigue, right down to the purple/blue-ish colourscheme.
espylaub
Posts: 205
Joined: 01 May 2006, 11:35

Post by espylaub »

Wolf-In-Exile wrote:Image
Ohmygod.

/faints
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Pressure Line
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Joined: 21 May 2007, 02:09

Post by Pressure Line »

neddiedrow wrote:
Pressure Line wrote:theres an elbow in there. teh arms bend :P

Image

and a quick arm energy storage remake
Just give it a hardcore texture.
i will give it a texture, thats all i can promise :D
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smoth
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Post by smoth »

dear god pl, that is a lot of waste.
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Keithus
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Post by Keithus »

Really nice stuff there Sak and Wolf

Currently messing with this.

Image

Texture is WIP.....
Last edited by Keithus on 30 Aug 2007, 10:39, edited 1 time in total.
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SwiftSpear
Classic Community Lead
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Post by SwiftSpear »

Sak: texture needs work, but it's pretty good looking otherwise. Love the design.
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Pressure Line
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Post by Pressure Line »

smoth wrote:dear god pl, that is a lot of waste.
oh yes, a whole 300 polygons of pure waste...

Image
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Neddie
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Post by Neddie »

I do like that... for a unit that nobody builds, I think 300 polygons is permissible.

Saktoth, if you'll make corpses of that bot, I'd love to use them on Clover Isle Advanced.
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smoth
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Post by smoth »

Pressure Line wrote: oh yes, a whole 300 polygons of pure waste...
yes, yes it is.. and when you count triangles you count polies what I see are quads you are counting faces. With that texture you use WAY too many polies.

Keithus
That is sexy!
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Pressure Line
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Joined: 21 May 2007, 02:09

Post by Pressure Line »

Image
Image
smoth wrote:yes, yes it is.. and when you count triangles you count polies what I see are quads you are counting faces. With that texture you use WAY too many polies.
ORLY?

i am well aware of the difference between a tri and a quad.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Alright, allright, keep yer hair on.

For such a unit, you don't need that many polygons to appear rounded.
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smoth
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Post by smoth »

Image
lol 342 is more then 300.
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Guessmyname
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Post by Guessmyname »

...

Are you two trying to get into a flamewar here?
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smoth
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Post by smoth »

I am not trying...
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Pressure Line
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Joined: 21 May 2007, 02:09

Post by Pressure Line »

nah, we are both just really pissy
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