NEW MAP : Crystal Bridges ... released

NEW MAP : Crystal Bridges ... released

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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

NEW MAP : Crystal Bridges ... released

Post by genblood »

.
.
I made a new TASpring map ... This isn't a TA revamp. I made it with
my custom tilesets. The map is a 4 player map and it's a 8 x 8
size map. Here are some screen shots:



Image

Image

Image

Image



I hope you like this map ......

UPDATE ...

Here's the link for the map ....

http://www.fileuniverse.com/?page=showitem&ID=1149
Last edited by genblood on 10 Jul 2005, 04:42, edited 1 time in total.
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Link?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

but basicly it still looks like a TA map with all the edges and stuff, and u can see u used tilesets which were been made for TA, they don't look that good, for example take a look on agroms maps. they look beuatifull. This just looks like a TA map. IMO we need to hav a higher standard for maps...

please don't take this personal.. i know u are trying to make decent maps...
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

...

Post by hrmph »

Just smooth the heightmap and the edges wouldn't look so boxy!! It would make it look alot better.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: NEW MAP : Crystal Bridges ... released

Post by zwzsg »

genblood wrote:This isn't a TA revamp. I made it with
my custom tilesets.
You can't fool us so easily, any true TA fan can clearly seen it's the TA crystal world tileset, and that you just changed the tint a bit. Also, try to get rid of the scale edges on on the heightmap. I know it's not easy (thought a simple smoothing could do the job), but I'd rather have a fewer maps with higher quality.
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genblood
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Post by genblood »

.
Yes, its based on it , but its my custom tileset ... :shock:
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Dont drag people down...

However that said, people should start to move away from TA tile set maps!
Take King of the Rock. Is not King of the hill. But It pays a homage to it in its thinking.

Not everyone can use terregen and not everyone has photoshop skills that raech the moon (hay even i don't, im mearly compatent at them) but you can still make a good map without teh TA tilesets.

aGorm
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genblood
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Joined: 19 Jan 2005, 03:37

Post by genblood »

.

. I agree ...

I'm working on making my next map without Tilesets ....

I plan on using custom height maps from terragen and
PS Pro ... for my combining textures ....

I hope to have something in 2 weeks ....
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

I even managed to put a custom map together with photoshop,, its not that hard,, just have to carefully think out your steps, I found creating a heightmap first and then basing the texturing on that, is a good way to go for a 3D mapping newb like me..
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Ace genblood, thats how its done. Keep it up!

aGorm
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

What's so hard about using Terragen? :?:
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Ummm i dont think anyones said it was hard to use anywhere, although to get realy good results, you need some skill, and to reduce file size you need photoshop/ aintshop skills.

aGorm
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munch
Posts: 311
Joined: 26 May 2005, 20:00

Thanks

Post by munch »

Thanks for making maps GenB =) Thanks for using tilesets too! I know not everbody likes 'em, but tilesets means much faster downloads, which as a dlalup user, I very much appreciate - also appreciate you using a better compression scheme than Zip, which must have helped keep it under 2MB - nice one thanks!

For me it's the gameplay that matters the most, and generally speaking I find that the more time people put into making a map look nice, the less chance you have of it being fun to play on (not always the case though).

Just my opinion mind you - everybody else will probably disagree!

Thanks again

Munch
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aGorm
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Post by aGorm »

Actyully... him using a tile set makes no difference to file size. Alot of people dont get how spring tiling works. Hes used teh same tile maybe 5 times max when he designed that map. And each tile he used is probablie about 20 spring tiles. hes making no more savings than me replacing random sand textures with 1 uniform sand texture on one of my maps.

And if i get one more person try and tell me that zip is usless compared to other "zip" progs, i will exploade!! Zip will hardly shrink the files any smaller, i know ive done it!

With zip Core Pyramid is 5,857 kb
With rar its 5,515 kb

The difference ,even for a dial up urser is negligable!?!?

The reson its under 2 meg is its area. It is an 8x8 map. 8 x 8 = area 64.
Take core pyramid as an example. Its 16 x 16. Which is an area of 256.

Thast four times teh area. Yet its infact not even 3 times the file size!?!?
So by kb per Sq unit its actully better.

Sorry to wine, but i have to protect myself from people winnin about file sizes and speeking a lot of non-sence. And munch thast not just at you, or realy at you personly atall. Its just to clear up missconceptions that you just so happen to have.

aGorm

::: EDIT :::

By the way, has anyone noticed that king of the rock is a 32 x 32 map? so it has an area of 1024. Thast 32 times that of this map! yet its not 32 times the file size (as it should be) but mearly 16 times. That is an effecient map.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

efficient AND cool :) hell that maps got EVERYTHING even water! :shock: whens another map like that coming out? a coupla months? coz thats fine by me! 8) its well worth the wait 8)
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munch
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Joined: 26 May 2005, 20:00

Zip, RAR and 7zip

Post by munch »

aGorm wrote:....
And if i get one more person try and tell me that zip is usless compared to other "zip" progs, i will exploade!! Zip will hardly shrink the files any smaller, i know ive done it!

With zip Core Pyramid is 5,857 kb
With rar its 5,515 kb
I agree WinRar gives only a small advantage over Zip, and I also agree there's little point in trying to save space if the file is on the small side anyway (e.g. replays fall into this category), but have you tried 7zip?

corepyramid.zip 5,857 KB
corepyramid.7z 4,607 KB

Speaking as a dialup user - that's the kind of saving that makes a difference!

It's free: http://www.7-zip.org/

Out of interest, the regular installer now uses 7zip compression, and you'll notice that it's now only 50MB instead of the 66MB it used to be.

Cheers

Munch <waits for aGorm to explode =) >
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Gabba
Posts: 319
Joined: 08 Sep 2004, 22:59

Post by Gabba »

Hi Genblood, I played your map Crystal harbor recently, and I think it's very nice. I never liked the crystal tileset in TA, but in Spring it looks great.

Of course the minimap looks squarish, but in the 3d view the map looks great. The only thing that looks bad, I think, is that the underwater texture doesn't tile very well. You could replace it with a uniform color or a better tile.
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aGorm
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Post by aGorm »

<aGorms head explodes, but due to teh nature and weirdness of aGorm, it then impolades back into a head>

Well, I'm just refusing to do it now out of principle. Because I simply dont want to. And because I keep map map sizes resonable for the area they take up already, so dont push me :-)

aGorm

(By the way, there is a new map (well... two) in teh works, but Im holding out for teh new format. Ill only release them in old format if its not in the next spring release...)
Torrasque
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Joined: 05 Oct 2004, 23:55

Post by Torrasque »

The new map format just has been committed to the CVS, an exemple of map can be found here : taspring.clan-sy.com/temp/smalldivide.sdz
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munch
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Joined: 26 May 2005, 20:00

Post by munch »

aGorm wrote:<aGorms head explodes, but due to teh nature and weirdness of aGorm, it then impolades back into a head>

...Because I simply dont want to....
LOL you're da man =)

Munch
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