Spring:1944 dev and testing - Page 32

Spring:1944 dev and testing

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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smoth
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Post by smoth »

j5mello wrote:jeez what the hell were the germans thinking... 75mm on a plane...

and yes it is the hs-129 though the ingame model has a bigger cannon than that...
who would build an aircraft around a giant gun?




















Image
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

The US did it during the war too, actually. There was a variant of the B-25 (the B-25H) that had a 75mm gun mounted on the nose, as well as a load of extra .50 cal MGs.
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Felix the Cat
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Post by Felix the Cat »

j5mello wrote:jeez what the hell were the germans thinking... 75mm on a plane...

and yes it is the hs-129 though the ingame model has a bigger cannon than that...
Ever heard of the AC-130? It mounts two 20mm Vulcan cannons, one 40mm Bofors cannon, and one 105mm howitzer.

Sticking artillery on a plane is entirely feasible.
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Pressure Line
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Post by Pressure Line »

*actual testing stuff*

fear caused by artillery is borked. its possible to pin enemy troops indefinately without firing a single explosive shot (so far witnessed it with both german towed guns)
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Nemo
Spring 1944 Developer
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Post by Nemo »

Thank you. Looks like I used a bad piece to check about the status of the fear weapon's ability to fire.
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Pressure Line
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Post by Pressure Line »

also:

*the russian self propelled gun wont fire (su76? i think)
*i think the russian infantry may have too short a buildtime, the barracks stalls when building riflemen (i will test this further)
*various typographical errors in the cobs (mostly 'invalid piecenum for emit-sfx') in multiple units (seems to affect the british mainly)
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Nemo
Spring 1944 Developer
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Post by Nemo »

Excellent, thank you. The soviet infantry are already fixed, and I'm improving the artillery behavior right now.

Will look into the effects issues with the british.
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Pressure Line
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Post by Pressure Line »

the AEC armored car has the same fear weapon issues as the german towed artillery, unfortunately my suggestion is to check ALL of the fear weapons
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Nemo
Spring 1944 Developer
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Post by Nemo »

Will do this afternoon. I just fixed all of the artillery though, so that's one set of units that's good to go.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

i dont like how an m8 scout car can kill a panther before it can move into its LOS range in a sterile 1v1. i wouldnt have thought an m8 could even chip a heavy tanks paint..
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Felix the Cat
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Post by Felix the Cat »

Hey y'all... Spiked said he sent me the link over MSN but it looks like my MSN is broken (can't log on?), would someone PM me the info?
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Neddie
Community Lead
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Post by Neddie »

Felix the Cat wrote:Hey y'all... Spiked said he sent me the link over MSN but it looks like my MSN is broken (can't log on?), would someone PM me the info?
Sent to your forum account.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

1v0ry_k1ng wrote:i dont like how an m8 scout car can kill a panther before it can move into its LOS range in a sterile 1v1. i wouldnt have thought an m8 could even chip a heavy tanks paint..
It really shouldn't be, especially if it is far enough away to be out of LOS. :? Sure there were no other guns firing on it?
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Nemo
Spring 1944 Developer
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Post by Nemo »

The greyhound's LoS was mistakenly large (1100). It has been reduced to a more sane level (750). That in itself should help solve the issue, but perhaps the 37mm is too potent.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

FLOZi wrote: It really shouldn't be, especially if it is far enough away to be out of LOS. :? Sure there were no other guns firing on it?
before it can move into its LOS range in a sterile 1v1
no other units spawned to be firing guns, it was a fair 1v1 with the m8 spawned and then the panther moving towards it starting from outside its LOS. a 37mm shouldnt be able to kill a panther in under a minute anyway, if it made a kill it would probably be from the shell punching through a vision slit, i reckon even the rear armour of a panther would have deflected the shell

also, why are the feet of infantry untextured? whats the point of spending all the time animating infantry so nicely and then having transparent feet :p everytime they dive or run it kind of destroys the illusion of being a 3d object rather than a wireframe. also, 1944 isnt that system hogging, i reckon a higher res face texture for infantry would have been a great idea.

wrecks should give metal so players want to reclaim them and capturing ground yields a reward, to represent salvaging tanks etc

also, should consider giving structures like barracks + HQ some kind of ground decal and making them look more like 3d objects than paper houses, as atm from numerous views you can see the walls are paper thin and if you look through the door of a barracks while it is building you can see right through the opposite wall. i guess this isnt an issue if you play from icons view but youve put so much time into making it look nice in some places, figure you should be consistent elsewhere.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

37mm has been nerfed somewhat now too.

Infantry models might be redone again in the future.

barracks and hq do have a ground decal??
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

If you're going to redo the infantry models, it's probably better to get them done sooner rather then later, because of all the subsequent work that it entails.
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chillaaa
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Post by chillaaa »

Zsinj is blatantly trying to bog you down in work to try and grab back bored staff...
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

not much chance of that, s44 is ownage now
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

1v0ry_k1ng wrote:not much chance of that, s44 is ownage now
You heard it here first, folks 8)
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