AI support for ingame spawnpoint selection
Moderator: Moderators
AI support for ingame spawnpoint selection
This doesn't have to be particulariliy advanced. Just choosing something near a metal patch within the host-defined spawn box would suffice. Me and my friends frequently play team vs. bots, and it's extremely aggrivating to have to restart the game constantly until random start positions get everybody in the same general area, while fixed positions are simply never correct.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
That'll be a great holdover for when I'm playing with trustworthy people, but obviously that's open to abuse in normal circumstances, so a proper solution is still needed.LathanStanley wrote:Host starts game with pick starts
game loads host does:
.cheat (starts cheat mode)
.team # (computer team)
(pick start)
(repeat .team with each player)
.team 0 (host player team)
.cheat (turn cheat mode off)
(click ready)
(play)
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
with this, in the next version, it will be possible to chose the AI's location directly in the singleplayer launcher/lobby client
Not a likely development (it would require engine changes
to pass AI's the starting rectangle, and to not launch the
game until all AI players had picked a position). There are
other problems with granting AI's that freedom as well,
multiple AI's on the same ally-team might all choose the
same location and/or get in each other's way a lot, etc.
to pass AI's the starting rectangle, and to not launch the
game until all AI players had picked a position). There are
other problems with granting AI's that freedom as well,
multiple AI's on the same ally-team might all choose the
same location and/or get in each other's way a lot, etc.
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56