j5mello wrote:ingame voip is great but from experience (BF2 and onward) its doesn't get used much in a public scene... only clans/gaming groups really use it and generally those are the groups that already have TS/TT/Vent while its a neat concept i don't think that it would see that much to warrant inclusion/dev time.
Try commanding a game in NS without a mic, 90% of the time you'll be instaejected.
It MASSIVELY depends on the game. Pretty much every FPS game has VOIP implemented, while the vast majority of them really don't give the players any reason to talk to each other. Generally speaking, other players don't need to know where you are and what you are doing 99% of the time in FPS games. NS is different in that respect, and that's why it's VOIP features are considered a requirement dependent on what role you choose to play in the game.
I think we do pretty good in spring with our pointers and ally chat, that being said, it's really really rare you see some real high level stratigizing in team games. It's a huge chore to even get an ally to rush with you at the same time in most games. VOIP in spring would be a MONUMENTAL improvement in terms of what people could achieve strategically in in team games.
(don't worry if you don't know what NS is, the point is that in my exhaustive experience, it's highly dependent on the game weather public VOIP is useful. NS is just an example case.)