Radar greying and Supcom

Radar greying and Supcom

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Radar greying and Supcom

Post by Dragon45 »

http://pc.gamespy.com/pc/supreme-comman ... 421p1.html
Map information and enemy buildings scouts reveal will continue to be displayed in shades of grey long after the plane has been shot down; you can mouse over these areas to see how old the information is.
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Radar spamming sounds cool.
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

A disaster IMO, but it might fit the gameplay of SupCom with those giant maps...
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i think it will be kool!

then we can spend more time on doing other things, instead of watching our scouts..
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

edit: skip this
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Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Post by Triaxx2 »

What are you guys talking about? That's the same thing TA does, plus a time stamp.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

I think the point is that TA doesnt show buildings.
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Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Post by Triaxx2 »

Ignore me, I was thinking of Age of Empires.
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KiviGerbil
Posts: 56
Joined: 27 Jun 2005, 17:27

Post by KiviGerbil »

look at the picture with the nuke explosion....
:shock: :shock: :shock: :shock:

edit:
http://media.pc.gamespy.com/media/755/7 ... 94740.html
Last edited by KiviGerbil on 11 Jul 2005, 18:39, edited 1 time in total.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

link PLEASE!!!!!! before i die!!!!!
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