
Custom Missile models in... but I need help...
Moderator: Moderators
FIRE!!!!!!!!!!!!!!!
MUAHAHHAHAH
OH YEAH!!
http://www.epicedit.com/missilefire.avi
Fire trail size differs with size of missile... MUAHAHAH!!!
-Buggi
MUAHAHHAHAH
OH YEAH!!
http://www.epicedit.com/missilefire.avi
Fire trail size differs with size of missile... MUAHAHAH!!!
-Buggi
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
Well, while I think it is superb, SJ thinks it's simply to much for y'all to handle. To many particles.
But... isn't that the point? We have particles... why can't we use them!?
The "fire" on the nuke-type rockets is about 20 layers of color plastered over one another, mine is just one particle object which "lives" for about 5 ticks or so, actually 5 times a multiple of a small ratio of the radius of the missile.
And the system is only creating the particles when the camera is on it.
What this does is take the processing off the CPU and places the work on your graphics card.
All you people who are waiting for some reason to upgrade ... I suggest you do so
-Buggi
But... isn't that the point? We have particles... why can't we use them!?
The "fire" on the nuke-type rockets is about 20 layers of color plastered over one another, mine is just one particle object which "lives" for about 5 ticks or so, actually 5 times a multiple of a small ratio of the radius of the missile.
And the system is only creating the particles when the camera is on it.
What this does is take the processing off the CPU and places the work on your graphics card.
All you people who are waiting for some reason to upgrade ... I suggest you do so

-Buggi
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- Posts: 327
- Joined: 09 Apr 2005, 11:40