SpringLobby
Moderators: Moderators, Lobby Developers
YokoZar: Bot's always come last, if not we break TASClient compability. I'm thinking of adding a feature that will send the script from server to all the clients if all clients support it, then the hoster will have full control, maybe even be able to move the startpositions. Also we are going to add real singleplayer soon and then team will be eq. to startpos.
Strange about the offline chat bug, I though I fixed that. Anyway I think I fixed it now in latest svn.
bruno07: Thanks for reporting, it should be fixed now
Can you confirm that?
Strange about the offline chat bug, I though I fixed that. Anyway I think I fixed it now in latest svn.
bruno07: Thanks for reporting, it should be fixed now

Call GetMapCount before GetMapName.
Deleting my config file .SpringLobby and using svn revision 547.
I still get:
Editing a working configfile so the LastMap line points to a map that doesn't exist also still cause segfault.
/Allan
I still get:
Code: Select all
unitsync: Unitsync assertion failed: tools/unitsync/unitsync.cpp:313: Array index out of bounds. Call GetMapCount before GetMapName.
Segmentation fault
/Allan
Just installed SpringLobby to test it out today and found a few bugs. Sorry if these have been reported, but I dont really have time to read through the thread and all the tickers.
Version: v0.0.1.0547
Click on game which you dont have map gives you mesasage:
"Do you want me to take you to the download page?"
If you click no, springlobby quits with error message;
If you click yes; It doesnt bring up UF (I assume this just hasn't been implemented yet, since links dont work too.) EDIT: sometimes it crashes too with :
Also if internet is down, and you try to connect with springlobby, it just freezes; would probably be useful if it would give an error message.
SpringLobby is shaping up nicely; will be very nice once all features are implemented (sorting, external links etc..)
Version: v0.0.1.0547
Click on game which you dont have map gives you mesasage:
"Do you want me to take you to the download page?"
If you click no, springlobby quits with error message;
Code: Select all
** JoinBattle( ):
** OnJoinedBattle( ):
** ChatPanel( wxWindow* parent, Battle& battle ):
** _CreateControls( ):
-- GetMinimap( ): : Cache lookup failed.
terminate called after throwing an instance of 'std::logic_error'
what(): Map does not exist
Aborted (core dumped)
Code: Select all
** OnJoinedBattle( ):
** ChatPanel( wxWindow* parent, Battle& battle ):
** _CreateControls( ):
-- GetMinimap( ): : Cache lookup failed.
terminate called after throwing an instance of 'std::logic_error'
what(): Map does not exist
Aborted (core dumped)
SpringLobby is shaping up nicely; will be very nice once all features are implemented (sorting, external links etc..)
Last edited by Lippy on 21 Aug 2007, 18:51, edited 1 time in total.
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
the map/mod-links not working could mean that you don't have a BROWSER environment variable
try:
if it outputs nothing, or a wrong program, change it with:
try:
Code: Select all
echo $BROWSER
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export BROWSER=/path/to/it
My env variable is /usr/lib/mozilla-firefox/firefox. Looks fine to me...Brain Damage wrote:the map/mod-links not working could mean that you don't have a BROWSER environment variable
try:
if it outputs nothing, or a wrong program, change it with:Code: Select all
echo $BROWSER
Code: Select all
export BROWSER=/path/to/it
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
i don't have firefox installed, but that looks wrong to meLippy wrote:My env variable is /usr/lib/mozilla-firefox/firefox. Looks fine to me...
have you tried running that in a console?
i think the correct path should be something like:
Code: Select all
/usr/bin/firefox
Code: Select all
/usr/bin/mozilla-firefox
tc-, thanks for your amazing work so far. Springlobby really is shaping up.
I want to ask you a personal favor, and it's a big one. Please implement single player fully within a week. That way, I can package up a working single player kernel panic for Ubuntu's next release. New packages are due by August 30th, and it'll probably take me a couple of days to figure it out completely.
Thank you so much.
I want to ask you a personal favor, and it's a big one. Please implement single player fully within a week. That way, I can package up a working single player kernel panic for Ubuntu's next release. New packages are due by August 30th, and it'll probably take me a couple of days to figure it out completely.
Thank you so much.
YokoZar: I can try but I can't promise anything. It sounds resonable though, one week should do to get it somewhat stable.
Despite what some people say about single player beeing stupid, a lot of people are asking for it. And I understand them, sometimes I get tired of always getting my ass kicked in online battles
Despite what some people say about single player beeing stupid, a lot of people are asking for it. And I understand them, sometimes I get tired of always getting my ass kicked in online battles

I'm guessing that Lippy is using Ubuntu. They've put firefox on that path at least since Dapper Drake. On my machine, (Feisty Fawn) the actual executable is in /usr/lib/firefox/. /usr/bin/firefox is a symlink to /usr/lib/firefox/firefox, and /usr/lib/mozilla-firefox is a symlink to the /usr/lib/firefox directory. I don't know why they do it this way, but there it is.Lippy wrote:
My env variable is /usr/lib/mozilla-firefox/firefox. Looks fine to me...
i don't have firefox installed, but that looks wrong to me
have you tried running that in a console?
i think the correct path should be something like:
Code:
/usr/bin/firefox
or
Code:
/usr/bin/mozilla-firefox
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
you don't need to check the buildbot status; all you need is to follow the install guide
-
- Posts: 53
- Joined: 15 May 2007, 12:33