Time to go back to the drawing board, and abandon SM3 all together

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now, if there was an ability to crunch SM2 and SM3 together, I.E. build 1 heightmap, 1 typemap, and X texture files, and 1 Texturemap+Alpha (alpha for bumpmapping), 1 featuremap, 1 splitmap.PicassoCT wrote:Q: Why doese nobody use Sm3 ?
Because you can produce Maps that - if you have really Talent with the Textures - come close to FAs, and have smaller Filesize. But as it seems, nobody cares about Filesizie ->
Battle for Eidola Prime v01 77.59 (MB) >> 1268 Dls Forboding Angel
as long as the Map is good.
Only good thing is Bumpmapping (the oiled Plastictoylook we all needwish we could have that (and a better tilesystem)on standard Maps.. would let alot of Reasonsn vannish to use the sm3 thing...
Essentially that's what you would have if SM3 supported decals... It's really not an effective system to have a millionXmillion pixle texture ever. But with decals you could paint all of the specialty stuff and just post them on the map wherever you feel like, effectively giving you the ability to texture SM3 maps in fine detail without acctually ever needing to use one giant inefficient texture.LathanStanley wrote:now, if there was an ability to crunch SM2 and SM3 together, I.E. build 1 heightmap, 1 typemap, and X texture files, and 1 Texturemap+Alpha (alpha for bumpmapping), 1 featuremap, 1 splitmap.PicassoCT wrote:Q: Why doese nobody use Sm3 ?
Because you can produce Maps that - if you have really Talent with the Textures - come close to FAs, and have smaller Filesize. But as it seems, nobody cares about Filesizie ->
Battle for Eidola Prime v01 77.59 (MB) >> 1268 Dls Forboding Angel
as long as the Map is good.
Only good thing is Bumpmapping (the oiled Plastictoylook we all needwish we could have that (and a better tilesystem)on standard Maps.. would let alot of Reasonsn vannish to use the sm3 thing...
Well, in the short term you could do it by mapscript. However, ya, hopefully someone would make an editor to do it.mufdvr222 wrote:Of course even if the .sm3 format implementation was completed we would still be up the creek without a paddle cos there is no editor, which is essential for placing and aligning the decals.