That won't be a trivial affair. I suppose an algorithm that would convert a COB file into an animation file plus lua code could be reduced to the halting problem so they'd need the user to analyze the code (unless they can handle ALL turn stuff in Lua which would be awfully slow).Argh wrote:[talking about BA for SC] The real question this little episode brought up for me, folks, is how long before the SC people can rip 3DO and use COB. S3O will be a little harder, I suspect. Does anybody know what the progress on the porting tools for this looks like, at this point in time? I suspect that Smoth, Fanger, TRO, and others, who have built large mods for Spring or OTA should probably be concerned about the wholesale rip of their content soonish.
Just for the heck of it:
Code: Select all
static-var ulamVar;
Walk() {
while (1) {
turn lleg0 to x-axis <90> now;
sleep 100;
turn lleg0 to x-axis <0> now;
sleep 100;
if (ulamVar == 1) turn torso to y-axis<180> now;
}
}
Ulam() {
ulamVar = rand(1,1234566789);
while (ulamVar != 1) {
if (ulamVar & 1) ulamVar = 3 * ulamVar + 1;
else ulamVar = ulamVar / 2;
sleep 100;
}
}
StartMoving() {
start-script Ulam();
start-script Walk();
}