I'm planning a small mod-project that is heavily focussed on gunship-movement-type units... what I'm curious about is this: is there any way to control their pathing? Do gunships obey movement-classes so I can slow them down when flying over certain terrain? Or will they always beeline to the destination?
Also, can aircraft leave wrecks?
Pathing for aircraft?
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1. Aircraft all use AirMoveType, which is completely different than anything else. IIRC, they are affected by MaxWaterDepth, oddly enough.
2. Yes, they can leave Corpses, however... um... they will do some odd things, so you'd better try it real quick, by assigning a random OTA tank corpse to a Brawler, before you decide that you really, er, need this.
Why gunship-movement-type, anyhow? If you just want stuff that can fly over terrain and water, but obeys movement types, then you can do that easily enough with Hovers, just move the model up "off the ground". If it's because of the attack type... hmm... how do I put this... it'll be interesting to try this, but expect odd things to happen.
2. Yes, they can leave Corpses, however... um... they will do some odd things, so you'd better try it real quick, by assigning a random OTA tank corpse to a Brawler, before you decide that you really, er, need this.
Why gunship-movement-type, anyhow? If you just want stuff that can fly over terrain and water, but obeys movement types, then you can do that easily enough with Hovers, just move the model up "off the ground". If it's because of the attack type... hmm... how do I put this... it'll be interesting to try this, but expect odd things to happen.
Thanks for the info.Argh wrote:1. Aircraft all use AirMoveType, which is completely different than anything else. IIRC, they are affected by MaxWaterDepth, oddly enough.
2. Yes, they can leave Corpses, however... um... they will do some odd things, so you'd better try it real quick, by assigning a random OTA tank corpse to a Brawler, before you decide that you really, er, need this.
Why gunship-movement-type, anyhow? If you just want stuff that can fly over terrain and water, but obeys movement types, then you can do that easily enough with Hovers, just move the model up "off the ground". If it's because of the attack type... hmm... how do I put this... it'll be interesting to try this, but expect odd things to happen.
Gunship strafe-behaviour, and in general the directionless/sliding movement is graphically nicer for small spacecraft than "elevated hovers", and better handling of forward-facing weapons. I realize I could use unitAI for the strafe-behaviour, but it seems to work more elegantly with the native code.
I'm just doing some preliminary planning for a space mod, and need to be able to restrict unit movement to only certain regions of space.
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