Multi-screen War mode
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Multi-screen War mode
I don't know if it's possible, but I try to say my idea.
Add to Spring a War mode. What I mean?
If a player start a War mode, that is a multy battle mode, he will play in many maps at the same time, against the others enemies. Energy and metal are connected, and the player can transport units from a map to others with a "Stargate".
In the lobby, the players choose, for example 3 maps.
When the game start, a playes has 3 Commanders and 3 "Stargate", one on each map.
During the game, he can select the map where operate, and control the others looking the strategic maps on the left side of the screen.
If he lose the Commander and the "Stargate" from a map, he has lose a battle... but not the war.
Maybe, the multi-screen option (it exixt in Supreme Commander) coud be another develop that could be used in a War mode.
It's only an idea...
Add to Spring a War mode. What I mean?
If a player start a War mode, that is a multy battle mode, he will play in many maps at the same time, against the others enemies. Energy and metal are connected, and the player can transport units from a map to others with a "Stargate".
In the lobby, the players choose, for example 3 maps.
When the game start, a playes has 3 Commanders and 3 "Stargate", one on each map.
During the game, he can select the map where operate, and control the others looking the strategic maps on the left side of the screen.
If he lose the Commander and the "Stargate" from a map, he has lose a battle... but not the war.
Maybe, the multi-screen option (it exixt in Supreme Commander) coud be another develop that could be used in a War mode.
It's only an idea...
- Michilus_nimbus
- Posts: 634
- Joined: 19 Nov 2004, 20:38
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
POURQUOI??neddiedrow wrote:We have limited dual screen now, but the war idea requires some level of complexity there (And modified multiple instances of Spring) which I can't see happening without a lot of work.
Spring has Dual support??? ?
I've um... never .... um...
/me has two screens...
I suppose I should just window the mother effer and make it 2560 x 1024 window....

Yep, linux > windows in this respect (dualview with the advantages of horizontal span)koshi wrote:If you've got a nvidia card:
- on windows: do not use twinview, so windows will think of the two screens as one with a double wide resolution. If you're going for 2560*1024 you'll have to enter it manually into the settings file
-on linux: do use twinview
Yes, I was hoping this could be done. [see idea about planetary invasions]. Even more cool would be having the host host two different maps, one in space the other on the planet surface, and you can switch betwee eteetc.trepan wrote:1. run separate spring execs
(no multiscreen issues if you use windows instead
of fullscreen, or 'windowed fullscreen' like I do)
2. get them synced
3. pass some messages around to control stuff
Thing is, we question whether performance wise this would be a good idea. I mean, on the serverside we could just have a dual core person with two minimized, not rendering copies of spring running. However, what about client side?
Also, is the syncing thing going to be done via the engine itself, or could we do some kind of lua automagickry to get it working?