Launching Flares

Launching Flares

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Launching Flares

Post by Noruas »

Is it possible to make a script that you put in weapon.tdf that determines the size of the launching flare like this kindof, its really a explosion but it looks like a large flare, i thought this would be cool for larger weapons like the big berthas, and those ... uhhh... core guys.....dammit cant spell it but big berthas counter, you get the idea.
flareintensity=3;(does somthing lke make it look really bright and focused)
flaresize=5;(makes the flare larger or ak bigger explosion)

Image
Image

im using a different explosion texture that i made, i studied 3d arts abit.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

dude! explosion looks nice, please share, and oh yah i noticed people playing with sizes and positions of flares on units firing and weapon models, can some one write some faq, or something on thos?
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