Is it possible to make a script that you put in weapon.tdf that determines the size of the launching flare like this kindof, its really a explosion but it looks like a large flare, i thought this would be cool for larger weapons like the big berthas, and those ... uhhh... core guys.....dammit cant spell it but big berthas counter, you get the idea.
flareintensity=3;(does somthing lke make it look really bright and focused)
flaresize=5;(makes the flare larger or ak bigger explosion)
im using a different explosion texture that i made, i studied 3d arts abit.