anti-unit weapons
Moderator: Moderators
anti-unit weapons
i have an idea that might benefit Spring. ok, just say there is a pink (or something) laser that obliterates tanks, but is extremely weak with everything else. or a missle that does 20 damage to planes, but 150 to kbots. the units that have these weapons would never be built in the factory that it is strong against.
e.g. kbot killer would be in the adv vehicle and plane factories, but sence it kills kbots, it wont be in the kbot lab.
see?
e.g. kbot killer would be in the adv vehicle and plane factories, but sence it kills kbots, it wont be in the kbot lab.
see?
Bullshit. It just depends on how your mod is set up. If you have e.g. an Ikaruga damage system (black units take more damage from white shots and vice versa) it's quite logical. Of course giving random, powerful damage modifiers that noone can make any sense of is bad style but many armor types don't react the same to all weapons and many unit designs have different weaknesses. E.g. a building will not suffer much from an APDFS round because hitting any critical point that would disable the building is much harder while an HE round will not deal well with tank armor. Or you could have a unit with special anti-energy-weapon armor that takes normal damage from conventional shots but lasers and so on do little damage to it. It's no more arbitrary than saying "flaks can't shoot at ground units" when there were even real-life situations where flaks were used to target ground things.lurker wrote:not to mention it's an ugly method of balancing anyway...
Also sometimes it's just necessary to modify the number of hits one unit needs for another without affecting anything else, e.g. preventing a weapon from oneshotting smaller stuff without making the unit weaker against more powerful enemies.
Of course things like SimBase's damage modifiers for the commander make no sense (everything does only very little damage to the commander, Peet could just as well have given the com a HUEG amount of HP).
Re: anti-unit weapons
What makes you think that you were the first to think in that? :)Zoy64 wrote:i have an idea that might benefit Spring. ok, just say there is a pink (or something) laser that obliterates tanks, but is extremely weak with everything else. or a missle that does 20 damage to planes, but 150 to kbots. the units that have these weapons would never be built in the factory that it is strong against.
e.g. kbot killer would be in the adv vehicle and plane factories, but sence it kills kbots, it wont be in the kbot lab.
see?
And even if it was new idea you still shouldnt post here. This area is for implementations in the engine hinself and not in the mods.