New options in game start file
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New options in game start file
I added two new options to the game start file that lobby writers might want to support
Game/GameMode=x; // 0=commander continues (same as before), 1=commander ends (whole team dies when commander die)
Game/TeamX/AiDLL=file; Creates an ai for the team using the dll file specified. The teamleader field is used to determine which players computer will run the AI.
Game/GameMode=x; // 0=commander continues (same as before), 1=commander ends (whole team dies when commander die)
Game/TeamX/AiDLL=file; Creates an ai for the team using the dll file specified. The teamleader field is used to determine which players computer will run the AI.
While you are at it, you should allow support for more than just 8 player colors. (I was thinking you should support 256^3 colors)
I really want to allow people to customize their colors in the new lobby....so this option would be pretty nice.
Thats the only thing I am worried about right now...that I will have to limit the number of colors people can choose for playing in-game.
I really want to allow people to customize their colors in the new lobby....so this option would be pretty nice.
Thats the only thing I am worried about right now...that I will have to limit the number of colors people can choose for playing in-game.
Ace07, if you are going to let people choose colors, make sure that colors are required to be a certain amount different from each other. Otherwise, player one will choose 000000 (black) and player 2 can choose 010101 (also black). I don't want to have to get out a color calibrator to tell who's tank that is.
Ya, I am going to impliment something like that, to make sure that colors are definitely different. Also, you won't be able to choose your color when you join a game. You have to choose it before you join in the options menu. That should make it so that people can't just change their color based on what someone else has chosen. =)10053r wrote:Ace07, if you are going to let people choose colors, make sure that colors are required to be a certain amount different from each other. Otherwise, player one will choose 000000 (black) and player 2 can choose 010101 (also black). I don't want to have to get out a color calibrator to tell who's tank that is.
Are we talking about 1x1 textures here?SJ wrote:Yes colors arent just colors they are entirely different textures so you would have to create something to fix textures on the fly also if you want that to work.
Its not hard to make those on the fly. Just make a bitmap in memory with 1 pixel of the value that you need. Only make the values that are needed and you are home free.
We shouldn't be confined to a texture palette in my opinion. It would be really cool to do Dawn of War like customization...but that is a lot more coding. All I want is simply upgrading the existing engine to create the textures on the fly. After I get done with the lobby, I will see if I can code this into the engine (if it hasn't been added yet). It wouldn't even require a lot of code hopefully.

That sucks....Gnome wrote:No, we're talking about at least a dozen different textures ranging from 8x8 to 64x64, most are not solid colored, and many are the logo images (which only have the team color on the emblem itself)...

So the logos are built into the colors? That seems like a waste of resources or something....
Most games probably do it like that I suppose...

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