Mine fields and custom mines.

Mine fields and custom mines.

Requests for features in the spring code.

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Agon
Posts: 527
Joined: 16 May 2007, 18:33

Mine fields and custom mines.

Post by Agon »

Is it possible to do something like this:
Creating a mine field without building it.
Artillery fires a patron filled with mines. Hitting the ground disperses the mines over the ground.
Or dropping a bomb filled with mines with a aircraft something like C&C Generals.
Named Blockbuster bomb: http://en.wikipedia.org/wiki/Blockbuster_bomb
Or claymore mines. Or mines with a small radius but with high damage.
Or mines which explodes and fires hundreds of bullets away. Like bounding mines.[/url]
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KDR_11k
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Lua can spawn units.
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Agon
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Joined: 16 May 2007, 18:33

Post by Agon »

Thx. I know that but can I get the event when the bullet explode?
Something like this:
Unit shoots->bullet explode->Event calls: Creating a mine field.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

AFAIK bullets and explosions can't interact with Lua.
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rattle
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Post by rattle »

You could call a LUA function which passes on the unit ID, weapon ID and position of explosion from CGameHelper::Explosion().
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Fairly certain the 1944 chaps have worked out a clever way to do mines.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Warlord Zsinj wrote:Fairly certain the 1944 chaps have worked out a clever way to do mines.
Nemo was able to spin a suggestion of mine into gold, but I would call it his IP, so ask him about it directly. It is much more interesting if you don't understand how it works.

As for the specific questions, Agon...

Creation w/o Building: Lua
Artillery Shell -> Mines: Not Sure, Complex
Bomb -> Mines: Not Sure, Complex
Claymore: Not Sure
Small Radius; High Damage: Script, Tags
Mine -> Bullet Spray: Should Be Possible
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

neddiedrow wrote:Mine -> Bullet Spray: Should Be Possible
Yeah, thanks for stealing my newly implemented yet unreleased ideas agon :P
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Agon
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Joined: 16 May 2007, 18:33

Post by Agon »

@Peet: sorry, was not my goal. I only want to known if it is possible.
Because it would give more strategy variants.
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Peet
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Post by Peet »

Hahaha..no worries
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Yeah, that's why I didn't mention quite what it was, but suggested a route for Agon to chase up, if he was still interested.
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ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

Post by ianmac »

I think it's a great idea but the bomb/shell should cost something whin fired and the mines should take up populashin or they die after a minut or so
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