New map ... I'm working on ...

New map ... I'm working on ...

Discuss maps & map creation - from concept to execution to the ever elusive release.

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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

New map ... I'm working on ...

Post by genblood »

It's a new metal map I'm working on ... The size is
22x20 with 8 starting positions ...

Here are some screen shots of the map ... I'm thinking about
adding some Geos ... still up in the air on that add-on ..


Image

Image

Image

Image




Post comments if you have any ...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

make those hills steeper.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

A version with water would be excellent
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Look like the bastard offspring of Metal Isles and Core Prime Industrial Area.




We <3 bastard childern.
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HeavyLancer
Posts: 421
Joined: 19 May 2007, 09:28

Post by HeavyLancer »

Yeah this would be great as water map. Like metal isles, but it has more of an opportunity for you to use land units as well and less porc.
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

Screen shot of the Metal Map :

Image


Screen shots of Mimi-Isles-Dry :

Image
Image
Image
Image



Screen shots of Mimi-Isles-Wet :

Image
Image
Image
Image



I've read the comments and made the changes ... Now there is 2 maps I'm
working on. One is a water map and a land version of the map. I plan on
releasing them in a few hours ....


Post your comments ...
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HeavyLancer
Posts: 421
Joined: 19 May 2007, 09:28

Post by HeavyLancer »

Wet map FTW! Looking good so far.
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chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Post by chillaaa »

That makes me wet.... :oops:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

looking good, would you consider using this skybox:
Image Image


also this guy reminds me a lot of an old classic ta map.. "millitary base" have you considered chopping that map's texture up for this one?
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

Thanks for the idea ...

I've added it to one of the maps ...

Here is a screen shot ...

Image


smoth ...

Have you had a chance to look at the 3do objects for re-texturing
on my last map?
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Multiple heights of note, please! Having a high ground and a low ground alone always makes metal maps feel flatter than they should.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

genblood wrote: Have you had a chance to look at the 3do objects for re-texturing
on my last map?
/me points genblood to the towerdefense thread.
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