SpringCraft (Starcraft based) - Page 2

SpringCraft (Starcraft based)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Pressure Line
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Joined: 21 May 2007, 02:09

Post by Pressure Line »

the grid in wings corresponds roughly to a 1x1 unit in spring
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Agon
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Joined: 16 May 2007, 18:33

Post by Agon »

The Tank looks nice, same for the drone. You could increase the detail a bit. You can simple use for big units like the tank 500 Polys or more.

I don´t like a shotgun at Starcraft like tank. A MG / Gatlinggun or a Metal Storm would be better. We could make a tech 1 tank with out siege mode and only with the tank gun from Starcraft. Then a tech 2 tank or a research that gives the ability to siege the tank. And some researches for extra weapons at the tank or a new tech level.

Currently I´m working at the Zergling, here is a screenshot:
Image

First I did a 2d model based on a concept: Image

Then I duplicated the 2d models and connected all together.

Edit: I will do for each unit which is shown in the concept a model.
And I found a design error at the front of the zergling.
Adalore
Posts: 48
Joined: 26 Jul 2006, 23:24

Post by Adalore »

Pressure Line wrote:the grid in wings corresponds roughly to a 1x1 unit in spring
Thanks for informing me, But at least I can just do "Scale > Uniform" intill right.

*Yawns*

not used to being up this early so far.

And now... off to learn some minor bits of unit implatation. (not gonna fix that spell error)
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Pressure Line
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Post by Pressure Line »

Image

for the record, that is 175 polies. small detail can easily go into the texture
Adalore
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Joined: 26 Jul 2006, 23:24

Post by Adalore »

Neatdo, But please keep in mind that we are both extreemly new to trying to make things, and I so far am still confused.

Plus Floaty units don't need wheels so that use less polys. :D thinking of that I most likely need to clean up all of them that I will do.

Just beware! Newbie skillz of high poly count and laaagggg....
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

TA spring: breaching copyright a speciality
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Sleksa
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Post by Sleksa »

...
CautionToTheWind
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Joined: 30 May 2006, 17:06

Post by CautionToTheWind »

People's creativity has been living in a post-copyright world for a few years now.
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BlackLiger
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Post by BlackLiger »

Pressure Line wrote:Image

for the record, that is 175 polies. small detail can easily go into the texture
NSDF rocket bomber FTW!
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Agon
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Post by Agon »

And here is the improved version of Adalore´s tank:
Image
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Snipawolf
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Post by Snipawolf »

Ewww, orthographic view >___>
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TheRegisteredOne
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Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

protip: rather than trying to duplicate starcraft for another engine, play starcraft instead :P

also starcraft 2 etc.
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Agon
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Post by Agon »

TheRegisteredOne wrote:protip: rather than trying to duplicate starcraft for another engine, play starcraft instead :P

also starcraft 2 etc.
This will be not a clone.

@Snipawolf: Do you mean I should change the view to perspective view?
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

you might want to change the names and not use starcraft artwork as a basis. Blizzard is known to shut down projects that use their trademarks without legal support.
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

:!: What JC states is 100% true. Do not go there, people. Blizzard is very hostile towards people trying to steal their IP. Name the Zerg the "brood", give them unique art (there have to be about a bazillion Alien ripoffs out there to steal design ideas from, c'mon people), etc., etc. Blizzard can't shut you down, for borrowing their game-design ideas, but they can sure do it for stealing their art. Don't go there.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

If you're not going for a faithful port, then change the mod name and the unit. Well, even if you do go a faithful port, you'd better change the names anyway to avoid legal issues (unlike Atari, Blizzard do send lawyer's letters to mod maker using their IP) However, I understand that if you label your mod "Starcraft", then a lot more people will get interested in it than if you name it, for instance "PZVT5".

A good middle-way would be to give it a name that is reminiscent of Starcraft without being exactly it (I dunno, something like "SunVessel" or "NovaSkill"). And to draw inspiration from SC units but without copying them and without staying limited to them.
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Snipawolf
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Post by Snipawolf »

I just hate orthographic.

Listen to these guys, though, blizzard is a bitch when it comes to stealing artwork.

Just steal the general concept, but make sure nothing is the same as starcraft
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Agon
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Post by Agon »

After some researches on wkikpedia I found out that the name Zerg comes from a Norse mythology http://en.wikipedia.org/wiki/Norse_mythology and here it is written: http://en.wikipedia.org/wiki/Hydralisk
If this is true, some names could be used because Blizzard can not take copyrights for names from a mythology.

Basically we should not use the name Starcraft. And it was not my plan to call the mod Starcraft. Zerg is not copyrighted, same for Terran or Terraner. Zergling, too.

I´m not a person who knows much about copyrights but Blizzard can not copyrighted all names of Starcraft.

Edit: And look at youtube.com there are many videos based on Starcraft.
Edit02:
Take a look at moddb.com there are starcraft based mods.
http://mods.moddb.com/?search=true&=Sea ... e=0&type=0
Edit03: http://www.blizzard.com/legalfaq.shtml
Last edited by Agon on 19 Aug 2007, 00:21, edited 1 time in total.
Lippy
Posts: 327
Joined: 16 Jul 2006, 00:24

Post by Lippy »

Instead of 'Star' use 'Celestial Body' hence call it "CelestialBodyCraft" :P
Last edited by Lippy on 19 Aug 2007, 00:16, edited 1 time in total.
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Argh
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Post by Argh »

Or *Craft, like the OTA guys used to.
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