but yea add country flags
something tells me all this is for naught

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Then you'd change the mode to "FFA". In FFA mode there would just be 1 list of people, each with a different ID, each ID gets a different team.TradeMark wrote:What if there are 12 teams or 16? Like when i play Speed Ball V2, there is always 12 different teams.
And what if i suddenly want two people in same team to share coms or etc?BoredJoe wrote:Then you'd change the mode to "FFA". In FFA mode there would just be 1 list of people, each with a different ID, each ID gets a different team.TradeMark wrote:What if there are 12 teams or 16? Like when i play Speed Ball V2, there is always 12 different teams.
they both pick the same IDTradeMark wrote:And what if i suddenly want two people in same team to share coms or etc?BoredJoe wrote:Then you'd change the mode to "FFA". In FFA mode there would just be 1 list of people, each with a different ID, each ID gets a different team.TradeMark wrote:What if there are 12 teams or 16? Like when i play Speed Ball V2, there is always 12 different teams.
What about adding two in same team without comshare, and others would be just alone with their teams... 16 different teams, team 1 has 2 dudes, other teams 1 dudes.BoredJoe wrote:they both pick the same IDTradeMark wrote:And what if i suddenly want two people in same team to share coms or etc?BoredJoe wrote: Then you'd change the mode to "FFA". In FFA mode there would just be 1 list of people, each with a different ID, each ID gets a different team.
TradeMark wrote:What about adding two in same team without comshare, and others would be just alone with their teams... 16 different teams, team 1 has 2 dudes, other teams 1 dudes.BoredJoe wrote:they both pick the same IDTradeMark wrote: And what if i suddenly want two people in same team to share coms or etc?
That's because the vast majority of the time the coder a team will bring on to work a project will have virtually no knowledge about the system needs from the customer/staff points of view. The best coders there are today are the ones who are really damn good at educating them selfs on how people interface with a system before they ever write a single line of code.neddiedrow wrote:There are few good programmers then. I find the newest generation of programmers quite detached from the customer, preferring to implement their own features rather than cater to what the user needs...
That is one thing which is so much better about Spring in general.
Well you could do it if you made a team game with enough teams, The reason I dont like it is because it would stop it from being a true FFA, it would make the interface more confusing and would be adding functionality that would be used in about 1 game in 1000.TradeMark wrote:Good programmers never think: "i think it would not probably maybe perhaps never ever happen, so i wont code it".BoredJoe wrote:but its such an obscure situation really, i dont think i've ever seen it happen.
Aye, but I think spring server needs modifications for that as well...KDR_11k wrote:A mod-defined mod options area would be nice so e.g. comshooter could implement a respawn rule and you can define the frag limit there or 1944 could declare a team victorious that holds enough control points for a given amount of time if you set the game mode to capture and hold.
Isn't this because the delphi coded interface is from old delphi and not designed for vista?AF wrote:Resizing the battle dividers beyond the window borders anyone?
Oh noes the battle window too!
Null garbage space where nothings being drawn? Why do I have 2 textbox controls?
edit: oh wow look in the background of that last one you can see a second channel textbox drawn on the other side of the battle divider!