Why did the community turn into this? (RANT) - Page 3

Why did the community turn into this? (RANT)

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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

Eh, there are certain channels remaining nowadays that have a large amount of competence and sense of community, as well as the integration of some new players who aren't asshats.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Peet wrote:Eh, there are certain channels remaining nowadays that have a large amount of competence and sense of community, as well as the integration of some new players who aren't asshats.
Truth is written in the words of a madman.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Can I join?
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

no cause then we can't have any fun... :P
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Peet
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Post by Peet »

neddiedrow wrote:
Peet wrote:Eh, there are certain channels remaining nowadays that have a large amount of competence and sense of community, as well as the integration of some new players who aren't asshats.
Truth is written in the words of a madman.
lol thanks Neddie <33
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

i don't know Peet i think Neddie got it right... i mean anyone who plays Simbase realizes it as soon as they see the Annihilator MkII fire :twisted:
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

FoeOfTheBee wrote:Back in the old days, when 30 players in the lobby was a record, there was a sense of community and a level of competence that we just don't have anymore. Might be nice to have an old-timer's channel for those of use that remember version .4, the old lobby, and gunships burrowing through terrain. We could lean back in our rocking chairs, play xta with the original low-poly models, and reminisce about that one time we almost beat SJ.
I was around right at the end of all that, right when it started to go to a popularity contest pissing contest... :roll:
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

I dont think spring haves enough players for us to be able to harvest enough "good people" to make a comunity where its possible to play anytime of the day. Having to wait 3 hours for someone to join its not very fun :)

Beside, the "bad people" would start to be invade the "good people" zone, and I dont think we would be able to stop then.
Aurora
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Joined: 22 Oct 2006, 01:16

Post by Aurora »

Unless we have admins that rate people and decide how decent they are... then we could have a "minimum decency level" setting for servers
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Peet
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Post by Peet »

JJ45 wrote:Unless we have admins that rate people and decide how decent they are... then we could have a "minimum decency level" setting for servers
Yay moar elitism!
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Maybe someone could make a real good ladder system?


meh just an idea.
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LOrDo
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Joined: 27 Feb 2006, 00:21

Post by LOrDo »

lol.
I'm all for the 1337ists going and making their own little channel. Mabye it would keep their bullshit out of the rest of spring?
manored
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Joined: 15 Nov 2006, 00:37

Post by manored »

JJ45 wrote:Unless we have admins that rate people and decide how decent they are... then we could have a "minimum decency level" setting for servers
It would be a nice idea if wasnt for the few thousands of possible problems that invaded my mind then I tough about it... :)
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Tired
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Joined: 14 Nov 2005, 07:19

Post by Tired »

Don't quote me on this, but I'm pretty sure it was on the day that smoth released the first Gundam. Oo
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LOrDo
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Post by LOrDo »

I would have guessed the day speedmetal was released. :?
Moop
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Joined: 26 Jul 2007, 09:49

Post by Moop »

NOiZE wrote:Maybe someone could make a real good ladder system?


meh just an idea.

How about a Galactic War like from the Boneyard days? When you join the war you are choose a side (arm/core). You are presented with a map of the universe that shows which sides own what planets and which are in contention. When a player chooses to play a game, the Galactic War system pairs him up depending on what planets are in contention. For example, if a crystal world was in contention but dominated mostly by arm forces, the system would pair players into a Crystal World map maybe 1 Core vs 2 Arm players or 2 Core players vs 3 Arm players, ect. It shouldn't be too hard to implement since basically, its just a fancy pairing system with a nice graphical display.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

I think the war wouldnt be really fun because the sides would have no organization at all, and with the amount of players we would have I think that the stronger side would always win...
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