Would you upload maps to other users w/the lobby software? - Page 2

Would you upload maps to other users w/the lobby software?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

If there were an option to upload maps and mods to other users built into the lobby client, would you use it?

Yes, I would upload while I was looking for a game
18
32%
Yes, and I would leave the lobby client open when I wasn't playing
20
35%
No, I wouldn't upload at all
10
18%
I would just do whatever the default was at install time
3
5%
Comedy "Ross Perot" option
6
11%
 
Total votes: 57

User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Why do we need a poll for this?
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Post by YokoZar »

jcnossen wrote:Why do we need a poll for this?
To figure out if there would be enough bandwidth donors to even make it worthwhile. If no one's gonna upload, there's no point in working to let them.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

this poll is flawed, the vast majority of uses who this applies to are not the sort who would vote in this poll. As such this poll represents the wrong demographic and doesnt reflect the actual opinion of the lobby goers.

Id even say that as much as half the votes come from people who havent logged into the lobby regularly, or do not play regularly..
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Well, I don't play, but I am logged in a lot of the time.
malric
Posts: 521
Joined: 30 Dec 2005, 22:22

Post by malric »

I do not get it why everybody insists that much on their opinion. As AF stated this will not be implemented now for practical reasons (linux lobby-s are in progress and AFLobby and TASclient will not do it).

But if someone will implement this, it is entirely his time and his opinion and you can't force him to do otherwise.

I think it would be a nice feature but there are many other features that should be done first.
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Post by Satirik »

once the map/mod mover will be done we will just have to bind some kind of spring://urlofmymap.sd7 in UF and it will be the same ... just need to improve the search function of UF (yeah it sux) p2p for the lobby is just ... completly useless
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Keep in mind... The spring project loses any real control over what you are downloading if you choose to download directly off of other users. Nothing at all prevents them from installing virii and spyswere to ur systems. We'd try to moderate for that... but current spring moderation isn't really powerful enough to deal with it in full scale if it catches on.
User avatar
Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

That's incorrect, bittorrent uses hashes to check for correctness. You can't include viruses in a torrent, unless the torrent is a virus from the start.
I also don't think we would have a lack of people that seed as people would like to use this feature. (you can't leech without seeding)
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

I wouldn't at all, cuz my interweb is fail.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Tim Blokdijk wrote:That's incorrect, bittorrent uses hashes to check for correctness. You can't include viruses in a torrent, unless the torrent is a virus from the start.
I also don't think we would have a lack of people that seed as people would like to use this feature. (you can't leech without seeding)
And how do we verify it's not a virus from the start?
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

We compare the hash to the one on UF.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

o... :oops:
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

UF doesnt store the same type of hash.

Iamacup assumed betalord meant MD5 when he was asked if hashes ar eused and built his entire system around MD5 hashes. However we use CRC hashes, and those CRC hashes are XOR'ed with the CRC hashes of its dependencies.

What's more many files on UF are packaged as zips with multiple sdz/sd7 files inside or installers, some files even have the same file name, how are we supposed to download v2 of Map A if Map B (v1) has the same file name and UF returns the has for that?
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

It wouldn't be too hard to modify spring to use md5 hashes.

Biggest challenge would be converting some databases which depend on them.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

My point is that XOR ing files hashes with their dependencies messes the whole thing up as UF doesnt do that.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

That should be easy to fix too.

EDIT: besides that, 99% or 100% of the maps do not use dependencies, and this downloading is most important wrt maps. And CRCs or MD5s can be calculated without Spring too.
Last edited by Tobi on 13 Aug 2007, 14:05, edited 1 time in total.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

With peer to peer sharing wouldn't testing be easier?

I mean, you want to join a game with a mod and map you dont have, just double click the battle and the lobby gets the necessary files for you. So if testing an alpha/beta/bugfix or w/e you wouldn't need to host it on UF.

I appreciate you could just use any other p2p sharing system to pass content to somebody you know, or email or use an im client's file-transfer, and i realise nobody is seems willing to code this, but it strikes me as something that could make the lobby experience a lot more noob friendly.
Ralith
Posts: 22
Joined: 06 Aug 2007, 04:43

Post by Ralith »

I'd second that. It's not by any means something deserving priority, let alone a necessity, but it would be really convenient, so long as it was smart enough to shut off or at least majorly tone down transfers while you're playing over the 'net.
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