new simple formation AI

new simple formation AI

Requests for features in the spring code.

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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

new simple formation AI

Post by Zoy64 »

instead of just giving the units a number, it would control an annoying bug.
OK, just say you have a Sumo and 10 freakers (attack version) and you asign them the "simple formation" AI. in a normal game if you told them to move, the Freakers would arive there before the sumo; so i propose that the AI would make all units go the speed of the slowest unit of the group. Anyone get what im saying?
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Peet
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Joined: 27 Feb 2006, 22:04

Post by Peet »

hold ctrl and give the move order.
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

really?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

it works with right-drag, should work with simple formation, too... might want to combine it with alt (which saves relative unit positions, don't do alt-drags.)
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Why I never looked on the full list of commands? I have been trying to reproduce those effects for a LONG time... :)
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