Transporter questions and more

Transporter questions and more

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Agon
Posts: 527
Joined: 16 May 2007, 18:33

Transporter questions and more

Post by Agon »

Is it possible to:
- See more than one unit at a Transporter?
- Units can fire while transported?
- Can a transporter have weapons while or not while transporting units which are firing?
- Loading of units like subcom transporter or from Starwars the droide transporter?

Extra questions:
- Can a building add new weapon slots while ingame?
- Can a building take weapon types from a unit?
- Is it possible to create/remove custom icons to a unit/building while ingame?
Last edited by Agon on 31 Jul 2007, 17:56, edited 1 time in total.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Units can fire from a transport if isfirebase=1 is set, several mods use it already.
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Agon
Posts: 527
Joined: 16 May 2007, 18:33

Post by Agon »

Thanks, for the answer KDR_11K. But there are still some left. Sorry for asking but Iam a lua beginner.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

For all your questions beside the fourth and the seventh, I'd use BOS/COB instead of LUA. But maybe that's just me.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Post by jK »

1. trepan already wrote a widget that shows you the transported units (see ca)
2. answered
3. see the corbtrans/vinidcator in ca (imo you can check if the unit transports atm, so you can also deactivate weapons during transporting iirc, if not then it still is possible with lua)
4. duno

a. not with single units imo
b. /
c. there is a widget that replace all icons with custom icons -> so, yes
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