Would you upload maps to other users w/the lobby software?

Would you upload maps to other users w/the lobby software?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

If there were an option to upload maps and mods to other users built into the lobby client, would you use it?

Yes, I would upload while I was looking for a game
18
32%
Yes, and I would leave the lobby client open when I wasn't playing
20
35%
No, I wouldn't upload at all
10
18%
I would just do whatever the default was at install time
3
5%
Comedy "Ross Perot" option
6
11%
 
Total votes: 57

YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Would you upload maps to other users w/the lobby software?

Post by YokoZar »

There is a possibility of implementing some sort of peer to peer software within the Lobby client. The idea is that, rather than going to unknown files and manually downloading/installing the map and mod, the lobby client itself would automatically take care of that for you.

In order for this to work, however, users would need to actually upload maps and mods to other users. Users would of course have the option of disabling uploads.

So, assuming the lobby client turned off your uploads while playing a game (to avoid lag), would you enable the checkbox and donate some of your bandwidth?

Also, if it's important to you, assume there is some kind of rate limiter to cap your upload and prevent saturating the network.
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Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

I don't think there are that many social or technical problems with this, all that is needed is someone to code it. :roll:
I mean AF is vocal about his opinion but there is little basis for his perspective on this.
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Agon
Posts: 527
Joined: 16 May 2007, 18:33

Post by Agon »

I would upload stuff only to peoples who are in the same game.
Or maybe if it available to person who I selected.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Agon wrote:I would upload stuff only to peoples who are in the same game.
Or maybe if it available to person who I selected.
That makes a third yes option then:

Yes, I will upload to all people who are in the same battleroom.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I would upload to people within X distance of me with Y connection only if I had a connection capable of hosting a 5v5.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

all fine and good, who is going to do the real work for a feature like this?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

we got UF right....
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I will state this nice and clearly

No lobby developers or spring developers have committed to implementing file sharing of any kind within the spring lobbies. Filesharing is, and remains a Feature Request. Betalord has vetoed the idea in the past ruling out official tasclient integration, and the linux lobbies are busy implementing the tasclient featureset.

If people want this feature they're going to have to cough up themselves and do the work. All the lobby devs are busy or out of action.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

First, no real need for this as long as Unknown Files is up. Second, what is wrong with just using BitTorrent? Would mean no work required by lobby coders for a pretty similar feature.

Also, AF, writing in large fonts is sort of unnecessary.
my font is bigger than yours!
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Post by YokoZar »

ZellSF wrote:First, no real need for this as long as Unknown Files is up. Second, what is wrong with just using BitTorrent? Would mean no work required by lobby coders for a pretty similar feature.
Bittorrent would be the most likely backend to it - the lobby client would have an integrated bittorrent client (and there are some GPL ones we can basically copy code from).

Sort of like how Steam and Blizzard's downloader use bittorrent internally to distribute patches.
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Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Post by Michilus_nimbus »

Don't forget Bittorent uses masses of bandwidth, so much it could lag your game to death. Also keep in mind that it's probably very unlikely that enough people are downloading the same map at the same time to make a torrent fast and efficiënt.

It's not impossible to implement, but I don't think the gains make up for the time implementing it, especially when we already have a huge site like UF, offering fast http download. That, and there's a nifty archive mover coming, which would make life easier for the lazy people among us.
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

As i have voiced in the other thread, i don't see a great point in it, it is a good idea for people who leave there clients on for long periods of time. But that is hardly anyone.

As said they use too much bandwith to run while ingame, and if your going to let users limit it etc etc then why not use a full client.

Whenever possible i vote direct transfers like other bigger RTS games have rather than bittorrent.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Depends if it's a hassle. If it's something simple and efficient, then I'm there.

Two words: Bit Torrent. The host automatically becomes a tracker for the file, and players in the room automatically join to create a swarm.

This means that you only have to worry about being leeched when you're in an open game. Otherwise, your bandwidth is safe.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Yes, I would upload while I was looking for a game

...if it doesnt take too much CPU/bandwidth usage, i hate cpu laggggggggggggg.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

I'm just saying to integrate BitTorrent into the client sounds like just needless work that'll benefit no one.

If BitTorrent is ever needed, using a stand alone client isn't that much of an inconvenience.

At the moment, there's so much more other more important features the lobby clients needs imo.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

woudlnt it be better and faster if the lobby was able to directly download from uf or maybe even from a link the host can set?
of course with safety checks or something so no viruses get distributed and uf's upload is not wasted.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Everybody who is complaining, look at WC3s map dl system and tell me we can top that with a separate client
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

Comp1337 wrote:Everybody who is complaining, look at WC3s map dl system and tell me we can top that with a separate client
ARE WE DOING LARGE RED FONTS TOO NOW? LOOK, I FOUND MY CAPS LOCK KEY!!!!!!
I actually used shift, but you can't prove it

Now, assume for a moment that everyone here hasn't played Warcraft III online and explain what could be so much better about it that makes it worth prioritizing over all the other lacking lobby features?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

lets use normal size, black font. Mkaaay.
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

NOiZE wrote:lets use normal size, black font. Mkaaay.
where's smoth when you need him... :lol:
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