LUA Based Spectator Minigames? O_O

LUA Based Spectator Minigames? O_O

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Should we have advanced lua spectator only minigames?

Yes
21
45%
No
5
11%
Oh god, WTF are you asking this useless question? Aren't you supposed to be staring at what's going on ingame rather than messing around?
21
45%
 
Total votes: 47

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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

LUA Based Spectator Minigames? O_O

Post by REVENGE »

So, it's late, and I'm in game and talking with SHOX and Saktoth, and we figured it would be really cool if we could make lua minigames for spectators to play during the less interesting parts of a battle. What sort of games? Not just tic tac toe or rock paper scissors [don't ask] of course, but stuff like free camera racing! [complete with a defined track on the map, spectator visible only model, and other stuff. Or lua mini com combat, with spectator only models and lasers... And lua based player betting, with direct automagic links to paypal accounts so we can all milk money off of rANDY and out of Caydr's pockets. Anyways, you get the idea.

It's late. I'm bored. Is anyone actually interested in implementing an insignificant feature like this instead of modding/mapping/developing/making useful lua widgets?
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[XIII]Roxas
Posts: 182
Joined: 20 Jun 2007, 23:44

Post by [XIII]Roxas »

I do believe you uncheck the box 'spectate' in order to do these.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

The thing that concerns me the most is how it will effect game performance for the host. There are enough ignorant fools who believe that they have to kick all spectators because there is some massive spec conspiracy to lag their games. I can imagine this making things worse...
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

SwiftSpear wrote:The thing that concerns me the most is how it will effect game performance for the host. There are enough ignorant fools who believe that they have to kick all spectators because there is some massive spec conspiracy to lag their games. I can imagine this making things worse...
Host enabled?
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Post by Masure »

When speccing, you never can get all the beautiful things payers are doing.

I wonder how you could spec while playing a minigame...

You can't do both at the same time. If you wanna play minigames, I think it would be better not to spec.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

I remember on WoW there was a LuaUI that let people play puzzle bubble against eachother and it used in-game chat to send all the data. But WoW let you create as many new channels as you want and make them hidden.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Betting might be pretty cool but the rest seem a little worthless and I have the same worry as SwiftSpear.
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Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Post by Michilus_nimbus »

Something like tic-tac-toe, hangman or whatever would hardly affect game performance.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Michilus_nimbus wrote:Something like tic-tac-toe, hangman or whatever would hardly affect game performance.
Noobhosts dont care, their ram will lag
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Well, use the chat-box and make all the games text-based.
It is pitch black. You are likely to be eaten by a Krogoth.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

Can lua send messages to other clients through a means other than global chat?
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

The typemap shows only three efficient paths - one to the right, from whence you came, one forward, and one single-pixel deep run which winds through a slight error in the screen.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Ishach wrote:Can lua send messages to other clients through a means other than global chat?
Now i know nothing about the source, but there is already support for allied and spec chat. If the code for these is clean enough, it should be a piece of cake to add additional, if not user created channels
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Post by Pendrokar »

Wait, wait, wait!!! How about virtual bets? Every player has an amount points(Can be negative!) and if he's/she's a spec you can bet on a player(in 1vs1) or a team which will win before game starts!!! A player with big points means he knows players!
Betting wouldn't be 100% of course! :wink:
Now this I could make an exception for a minigame!!!! 8)
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

Have a competition on who can annoy the host enough to get kicked first.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

ZellSF wrote:Have a competition on who can annoy the host enough to get kicked first.
We've tried that before and I've won multiple times. 8)
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Pendrokar wrote:Wait, wait, wait!!! How about virtual bets? Every player has an amount points(Can be negative!) and if he's/she's a spec you can bet on a player(in 1vs1) or a team which will win before game starts!!! A player with big points means he knows players!
Betting wouldn't be 100% of course! :wink:
Now this I could make an exception for a minigame!!!! 8)
What would be cool is if AF could reimplement his Cookie system, and we can use LUA to interface with his php. Now, here's another thing, can Spring LUA have access to exteral applications? Something to think about.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

It would require a lua API interface with the spring<->autohost interface.

However theres fat chance of that as its not a necessary API, and we've yet to get the vitally necessary AI<->Lua API.
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

how about a "post screenshot" hotkey??

one click, and a screen is taken, and uploaded to a fileserver, and then posted on the lobby!

insta-updates on games progression fer peeps!
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