Someone think it's possible to make an Tower Defense MOD ?
It will be very exelent to play with TA gameplay !!!

PS: SORRY FOR MY VERY BAD ENGLISH !!!

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Doing it this way is entirely possible, and actually sounds very easy from a scripting POV... If someones actually going to make this, count me in as a Lua coder/modeler, it sounds goodSaktoth wrote:I dont see how tower defense would be a problem for pathing. Most tower defenses i know of use a fixed path, with, towers along the sides of the path- though there is the maze-type tower defense, which allows you to build towers (partially) blocking the path of the enemy. Springs pathfinding is relatively good, and accounts easily for obstacles like buildings.
The way it was done in AoE 2 (the TD im used to), which has much worse pathing than Spring, is that at every corner of the path there was a zone that issued a new move order to any units in it, so that the units only had to walk in a straight line from point a to point b.
As for placement- you'd need a custom map, but it wouldnt be difficult. If you cant restrict building placement in LUA, make the 'path' lumpy, or partially submerged, and put restrictions on what sort of terrain the towers can be built on.
The only thing you'd need LUA for, AFAIC, is to spawn the units and give them orders.
I would if there were other people willing to join a team and make it with me?Foxomaniac wrote:Would be nice if LUA work was started by someone now.
So now that concept is viable, are we saying we want a Total Annihilation based tower defense? Like, from LLTs to Vulcans / PeeWees to Krogoths and Krows...Maelstrom wrote:I would if there were other people willing to join a team and make it with me?Foxomaniac wrote:Would be nice if LUA work was started by someone now.
I can do basically everything except balance, and design cool models/textures.
So, someone that knows their way around a tower defense game, and someone to either do concept art, or model/texture.
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_____ _____
^ \ /
| \__ __/
| ^ \____/
| | ^
| | \_ Water for the creeps to walk along
| |
| \_ Tower build space, accesible by creeps
|
\_ High ground, inaccesible by creeps
i think they shouldnt be able to access the towers, altho this might not be the case if you want to create special waves that are spesifically meant to attack your towersShould the tower areas really be accessible by the 'creeps' though? Every tower defense ive played, the 'creeps' cant attack the towers.
+1also i think fantasy td is not that great of a idea, there are already hundreds or thousands of those in other games, instead we should make