NOTA 1.82
Moderators: smartie, Thor, PepeAmpere, Moderators, Content Developer
- [XIII]Roxas
- Posts: 182
- Joined: 20 Jun 2007, 23:44
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Just because all ships have anti-air doesn't mean they "counter" air. Most ships have pretty modest anti-air compared to the cost. Destroyers aren't really all purpose - they suck bad in ship to ship combat - what destroyers are good for is to protect your larger ships from air and subs. Their guns don't have the power or range to compete with larger ships and are mostly good just for killing hovercraft. Cruisers are the most general purpose ship, but really their anti-air isn't that great for the cost, same with their anti-sub, and their ship guns are good but not great.
well, realism as neddie said, I think it would be rather silly for a 12,000 metal battleship to have no anti-air whatsoever just because it's not their role. I guess it might be a bit more confusing to new players, but I don't think it should take too long to figure out that battlecruisers and battleships are good against other ships, destroyers are good against subs, etc. Aside from the missile ships and electronic warfare ships, it's pretty standard WWII type stuff.
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- Posts: 81
- Joined: 18 Jul 2007, 07:06
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- Posts: 81
- Joined: 18 Jul 2007, 07:06
Sorry for double posting but......
I like the aircraft fuel system, but one of the problems i have noticed is that sometimes, when preparing for a bombing run or something, to top up your aircrafts' fuel tanks, you need to command them to fly several times around the base to make them run out of fuel and land on a repair pad. Maybe you should have a command that makes your aircraft go to a repair pad to top up their fuel and health and then return to their former positions.
I like the aircraft fuel system, but one of the problems i have noticed is that sometimes, when preparing for a bombing run or something, to top up your aircrafts' fuel tanks, you need to command them to fly several times around the base to make them run out of fuel and land on a repair pad. Maybe you should have a command that makes your aircraft go to a repair pad to top up their fuel and health and then return to their former positions.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
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- Posts: 59
- Joined: 07 May 2005, 23:48
Both thor and I were looking into that lua thing. The problem is neither of really has a clue how to get lua to work. In theory it should be really easy. All it is is a button that sets the fuel to 0 when you press it. When the fuel is 0 on a plane the plane automatically flys to the nearest airpad and refuels. Neither of us is really sure how to set up the basic lua stuff though, and how to attach it to the mod.
We've been experimenting with some new ideas for the next version. Bases have light anti-rush weapons now. The core base has a quick beam laser that fires every 3 seconds and destroys scout cars with one hit. The arm base has a guided rocket that launches out of the top and is a slightly better weapon vs heavys.
Bladewings are probably going to be out in the next version. At least until we find a unique role for them. I was trying to talk thor into making them air to ground emp weapons, sortof like how they are in AA, but he wants to do something sortof like the protoss carrier from starcraft where you have a control center that holds and launches a whole bunch of them. Only problem is figuring out lua in order to do all that, so they'll most likely be out until then.
The biggest change is you'll be able to build a bunch of the light level 2 kbots at level 1 now. Radar kbots, snipers, mortys, fast attack kbots, zeuses, pyros, and maybe crawling bombs are level 1. We've been messing with the units a bit to get it balanced. Zeuses for example are even slower than they were before. They are your slow, powerful, heavy infantry. The polar opposite of a peewee. They are good units, but you can't exactly raid with them.
Crawling bombs will be able to burrow now. It was my idea and it was shamelessly stolen from the zerg in starcraft. All you have to do is give them a move order and once they reach their destination they burrow into the ground and hide there. When they're burrowed the game has them as being actually cloaked so they are like landmines. If you give them another move order they pop up and run over there, then burrow down into the ground again. You can set up minefields really fast with them just by giving a couple of move orders. Their explosion is less powerful of course. It was huge before. We still might need a detector though.
We've been experimenting with some new ideas for the next version. Bases have light anti-rush weapons now. The core base has a quick beam laser that fires every 3 seconds and destroys scout cars with one hit. The arm base has a guided rocket that launches out of the top and is a slightly better weapon vs heavys.
Bladewings are probably going to be out in the next version. At least until we find a unique role for them. I was trying to talk thor into making them air to ground emp weapons, sortof like how they are in AA, but he wants to do something sortof like the protoss carrier from starcraft where you have a control center that holds and launches a whole bunch of them. Only problem is figuring out lua in order to do all that, so they'll most likely be out until then.
The biggest change is you'll be able to build a bunch of the light level 2 kbots at level 1 now. Radar kbots, snipers, mortys, fast attack kbots, zeuses, pyros, and maybe crawling bombs are level 1. We've been messing with the units a bit to get it balanced. Zeuses for example are even slower than they were before. They are your slow, powerful, heavy infantry. The polar opposite of a peewee. They are good units, but you can't exactly raid with them.
Crawling bombs will be able to burrow now. It was my idea and it was shamelessly stolen from the zerg in starcraft. All you have to do is give them a move order and once they reach their destination they burrow into the ground and hide there. When they're burrowed the game has them as being actually cloaked so they are like landmines. If you give them another move order they pop up and run over there, then burrow down into the ground again. You can set up minefields really fast with them just by giving a couple of move orders. Their explosion is less powerful of course. It was huge before. We still might need a detector though.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24