Phonomenal,
SLOW DOWN ...
Making springs maps isn't easy ... they take time. There are lots of
tools to help make you map too. Also, their is bugs with mapconv too.
Here is a list of issues I know about:
* Can't use .bmps over 600 mb for the main texture { use jpg for main texture}
* Can't make a map over 34x34 in size
* Geos sometimes adds more Geos on the map ( don't know why)
* Geos don't show on the map due to mountains too high
* 2 more I can't remember
Utils to help with making the map
TASMapMaker - VERY good util in compiling the map
StartPos - use the mini.bmp to help select player positions
Waterline - a very helpful util
SMFED - very good tool too
SMD Creator - has issues, but still good if used correctly ..
Also, a good paint app too ..
I use Gimp2 and MS Paint and custom utils on my maps ..
Also you have to have the right formula for the map sizes right ..
textures map 1 unit = 512 so a 8x8 map is 4096x4096
height map texture value divide by 8 plus 1 pixel, so 4096 / 8 = 512 + 1 =513
metal map texture value divide by 8 plus 1 pixel, so 4096 / 8 = 512 + 1 =513
feature map texture value divide by 8 , so 4096 / 8 = 512 = 512
(option feature)
type map texture value divide by 8 plus 1 pixel, so 4096 / 8 = 512 + 1 =513
Their is a lot of helpful tips in the forums. You are going to need to
read up on them and ask question too.
Also, stick with it ... In time you will learn to make them and it will
help you out in other games too ( Supcom)