Request for map makers

Request for map makers

Discuss maps & map creation - from concept to execution to the ever elusive release.

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munch
Posts: 311
Joined: 26 May 2005, 20:00

Request for map makers

Post by munch »

Hi,

As a greatful user of the excellent maps produced by you guys, can I make a small request? Can you make sure that land is raised sufficiently above zero altitude that every dent in the terrain doesn't result in a puddle? Apart from the fact it looks silly it means that bit of terrain isn't usable any more - particularly bad for mex spots.

On a water map it's bad enough when this happens, but you can kind of rationalise it, but on a land map, it's bonkers when you see puddles start appearing!

Cheers

Munch
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

...

Post by hrmph »

Just use a construction unit to restore the area. This is more of a engine issue. There should be some kind of option, like setting the bottom layer of ground to be not deformable to the point beyond water.
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Pooling of water can be prevented in a map by raising the entire height map until the low lying areas are around 50 points above the water table,, as long as you have the headroom for any high mountains this solves the problem, that's how I stopped it happening in Painted Desert, with the default terrain hardness a commy blowing up makes a crater 45 points deep.
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munch
Posts: 311
Joined: 26 May 2005, 20:00

Thanks

Post by munch »

mufdvr222 wrote:Pooling of water can be prevented in a map by raising the entire height map until the low lying areas are around 50 points above the water table,, as long as you have the headroom for any high mountains this solves the problem, that's how I stopped it happening in Painted Desert, with the default terrain hardness a commy blowing up makes a crater 45 points deep.
Brilliant - thanks - that's exactly what I was after =)

Munch
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

seeing as all my maps are island im glad to say that i havn't had to deal with that, but when i do make all land maps ill keep that in mind!

aGorm
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