Spring:1944 dev and testing
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- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
http ://img.photobucket.com/albums/v23/jaho10/32glider.jpg
http ://img.photobucket.com/albums/v23/jaho10/bf109G.jpg
http ://img.photobucket.com/albums/v23/jaho10/am6zero.jpg
Three planes I originally made for a Generals mod, but they weren't used. Quite low poly, hope it wouldn't be a problem for the Spring engine to have units with Generals standard amount of polys in them. I usually work in Maya, so someone'd have to convert them from .obj format, and my expertise is mostly aircraft (I don't have such a deep knowledge of things that happened on the ground in WW2, I can however tell a Panzer 3 apart from a 4 though.)
http ://img.photobucket.com/albums/v23/jaho10/bf109G.jpg
http ://img.photobucket.com/albums/v23/jaho10/am6zero.jpg
Three planes I originally made for a Generals mod, but they weren't used. Quite low poly, hope it wouldn't be a problem for the Spring engine to have units with Generals standard amount of polys in them. I usually work in Maya, so someone'd have to convert them from .obj format, and my expertise is mostly aircraft (I don't have such a deep knowledge of things that happened on the ground in WW2, I can however tell a Panzer 3 apart from a 4 though.)
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
1) They look okay but I'd have to see them up close to be sure. With proper shading, though, I think they'd look fine.
2) .obj is our model format of choice (easily imported into Ultimate Unwrap, and into Upspring)
3) If you want, make a "showcase" model of whatever you want (that isn't already done). We're aiming for around 500-1500 polys for entire unit models depending on the size and intended numbers (ie, super heavy tanks can be higher poly as there won't be many of them, they'll be big and look better with high detail, whereas some spammy little spamcar of which there will be dozens zipping around should be closer to the 500 poly limit)
Planes, I'd say as low as possible without distracting from looking good. 750-ish.. again, depending on the plane (bigger bombers can be more, for instance). It'll also depend on how we balance planes (which we haven't even begun thinking of yet), as in older versions planes were spammy-spammed. But we may make them more powerful/harder to build, like tanks.
2) .obj is our model format of choice (easily imported into Ultimate Unwrap, and into Upspring)
3) If you want, make a "showcase" model of whatever you want (that isn't already done). We're aiming for around 500-1500 polys for entire unit models depending on the size and intended numbers (ie, super heavy tanks can be higher poly as there won't be many of them, they'll be big and look better with high detail, whereas some spammy little spamcar of which there will be dozens zipping around should be closer to the 500 poly limit)
Planes, I'd say as low as possible without distracting from looking good. 750-ish.. again, depending on the plane (bigger bombers can be more, for instance). It'll also depend on how we balance planes (which we haven't even begun thinking of yet), as in older versions planes were spammy-spammed. But we may make them more powerful/harder to build, like tanks.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
The Bf109 comes in at around 600 faces, and I can get most fighters between that and 700 I think. Less if it's completely necessary. I'm pretty obsessive sometimes, so I have no qualms about making multiple version of the same plane (like the Bf109 e/f/g/k series) too, so I'm just wondering what you guys'll want in the mod.
Speaking of aircraft mechanics, I thought about it for a bit, and since you guys don't want players spamming aircraft all day I think it'd be interesting to have airfeilds with their size limited to a squadron (or less, 6). Make airfeilds a hassle to build, and force aircraft to have a LOT of downtime for refueling and re-armament. This would force players to, instead of spamming air units and everything, choose to co-ordinate their air forces with their ground forces for maximum effectiveness. In WW2 they only few 2-3 CAP missions a day anyways, so if you slow down how fast the aircraft can be sent out they stop being such a viable solution to everything and begin being more of a support force to the real battle (tanks & infantry).
Speaking of aircraft mechanics, I thought about it for a bit, and since you guys don't want players spamming aircraft all day I think it'd be interesting to have airfeilds with their size limited to a squadron (or less, 6). Make airfeilds a hassle to build, and force aircraft to have a LOT of downtime for refueling and re-armament. This would force players to, instead of spamming air units and everything, choose to co-ordinate their air forces with their ground forces for maximum effectiveness. In WW2 they only few 2-3 CAP missions a day anyways, so if you slow down how fast the aircraft can be sent out they stop being such a viable solution to everything and begin being more of a support force to the real battle (tanks & infantry).
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Yeah, the inclusion of fuel is great (though it could be done much better!). Essentially it lets us put a limit on how long a plane can be in the air before it has to go back and re-fuel and such. Of course it will take careful balancing, but obviously having a constant stream of fighters circling your base or the enemy's will be impossible. I'd personally like to make it so that planes can really only go on a couple of sorties before having to go back, and some of the low-range planes not even able to make it all the way across the map and back... though maybe that's overdoing it. We'll see. I'm sure Nemo will be up to that challenge :D Another method will, of course, be the fact that planes will eat up resources when they fly. So having too many in the air at once will really drain your logistics.
Anyway 600 seems about fine. Thankfully planes don't really have all that much detail geometry-wise.. usually just a fairly nondescript cylindrical fuselage and some wings... what it will need, though, is some rudimentary landing struts that can pop out when it's landed. Nothing fancy -- you don't have to make the wheel well inside the wing (that can be done satisfactorally enough via texturing), just the basic wheel and struts.
Anyway 600 seems about fine. Thankfully planes don't really have all that much detail geometry-wise.. usually just a fairly nondescript cylindrical fuselage and some wings... what it will need, though, is some rudimentary landing struts that can pop out when it's landed. Nothing fancy -- you don't have to make the wheel well inside the wing (that can be done satisfactorally enough via texturing), just the basic wheel and struts.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25