D-gun doesn't seem to shoot structures.

D-gun doesn't seem to shoot structures.

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Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

D-gun doesn't seem to shoot structures.

Post by Doomweaver »

D-gun doesn't seem to shoot structures. Can someone confirm this?
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

about dgun fps and own structures...

put urselve in commander fps

aim... your kbot lab

shot!

well nothing happens! leave fps...

:o

i was trying to shoot down a lvl 1 gunship when i realized this over my own lab.
(lag didnt let me dgun it, but when hosting i have fps-dguned rapiers :D)
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

Lol, I meant in normal view. Against enemy structures.
colorblind
Spring Developer
Posts: 374
Joined: 14 Mar 2005, 12:32

Post by colorblind »

I can't reproduce this bug. D-gunning works just as it should: plasma towers, solar collectors, metal extractors and vehicle plants all die normally from a D-blast, whether my own or my enemy's.

The phenomenon Mongus described is probably due to the limited range of the D-gun: if it hasn't hit anything in, say, X meters, it simply vanishes. This happens for all projectiles, not only D-blasts.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

i was trying to shoot down a lvl 1 gunship when i realized this over my own lab.
(lag didnt let me dgun it, but when hosting i have fps-dguned rapiers :D)
You cant fire at friendly units, and I can fire d-gun fine, no probs...
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