Like in the old game, you turn that "cheat" on, and all of your attack units will fire at anything that is your enemy (Construction bots, resource buildings, etc).
Personally, I wouldn't mind a command that lets your selected units go on its own to look for enemy units.
(I apologize if this was already requested. I only went about ten pages down, and didn't see it. Searches turned up nil, too)
Return of the +attackall command
Moderator: Moderators
Re: Return of the +attackall command
Reese Kaine wrote:Personally, I wouldn't mind a command that lets your selected units go on its own to look for enemy units.
Personally, I'd appreciate it if units would attack whatever is armed first, then whatever isn't. It's lame when you're attacking a base, and your soldiers all die because they attack the hangars, or whatever, instead of the minigun turrets that are slaughtering them. But, meh, what's a zombeh to do?
- 1v0ry_k1ng
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Use BadTargetCategory=UNARMED or something.smoth wrote:Argh wrote:Personally, I'd appreciate it if units would attack whatever is armed first, then whatever isn't. It's lame when you're attacking a base, and your soldiers all die because they attack the hangars, or whatever, instead of the minigun turrets that are slaughtering them.
Roam means they'll pursue anywhere, not that they'll wander. Warlords: Battlecry had an option beyond "Roam" called "Rampage" which I think is what he wants. Basically, automatically queueing up "fight" orders in random directions. Probably something best implemented as a unitAI or something, since the parameters for distance for each sequential movement would be tricky to figure.AF wrote:roam
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Unfortunately, area attack doesn't help me much with certain units. I haven't tried with all of the available units yet, but I know that the gunships just sit down when given the order.
I like the idea of an attack priority, maybe that could be set in the options menu where you can automatically attack defensive turrets first, then combat units, then construction units, then resource collectors last.
My gripe is that my units simply will not fire on construction units, even if they are in range of my base, building laser towers.
Great, now I'm wondering if this belonged more in the bugs forum.
I like the idea of an attack priority, maybe that could be set in the options menu where you can automatically attack defensive turrets first, then combat units, then construction units, then resource collectors last.
My gripe is that my units simply will not fire on construction units, even if they are in range of my base, building laser towers.
Great, now I'm wondering if this belonged more in the bugs forum.
