Units moving through trees?

Units moving through trees?

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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Units moving through trees?

Post by Snipawolf »

I think it would be beneficial for maps with 973435903493489 trees, to allow no collision with said trees.

It doesn't add much to the gameplay when you have 20 percent more cpu usage from pathfinding, and watching your guys trying to move through trees which are too close together etc.

And, if you don't think its a good idea, go play Dungeon Siege 2, or almost any other MMO or Action Adventure RPG available. The trees just disappear and you can still see your character and everything.

It sounds like a good idea, I've never seen it in Spring before...
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

You can remove all the trees and replace them with your own nonblocking version feature using lua
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

most units just push over trees or make them vanish instantly when they touch them
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