Springie the AutoHost - Page 12

Springie the AutoHost

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

It's a Spring error.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Post by Licho »

I can try writing 127.0.0.1 to script.txt instead, so there will be no need for resolving. But have to run some tests first to make sure it works :)
900ftjesus
Posts: 9
Joined: 22 Jan 2007, 04:31

Post by 900ftjesus »

My Springie host keeps getting banned for flooding. Any settings I should set so this doesn't happen anymore? I am using version 0.99.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Post by Licho »

Get a bot status for account from Betalord
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Hollowsoul is repeatedly complaining that the autohosts abuse the battle protocol by sending masses of unnecessary updates in the traffic they send, raising the cpu usage of the lobby greatly so much so that it has interfered with the development of Unity lobby.

I am weary of testing AFLobby with autohosts for this reason because I would have to regenerate a html panel with images and player data repeatedly in a short space of time. If hollowsoul decides to add warning messages to users that the host is abusing the protocol, I'm going to have to follow suit.
900ftjesus
Posts: 9
Joined: 22 Jan 2007, 04:31

Post by 900ftjesus »

900ftjesus wrote:My Springie host keeps getting banned for flooding. Any settings I should set so this doesn't happen anymore? I am using version 0.99.
In addition to a huge map list getting a ban for flooding, there's a bug with the admin list that can do it too.

When it fails login or crashes, it will add another copy of the username that failed login to the admin list. Once the admin list gets huge, calling it will get the account banned for flooding.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Post by Licho »

You are welcome to fix any bugs you find AF.

Devlog with things that are on to-do list is here
https://taspring.clan-sy.com/svn/spring ... devlog.txt

However I dont have time for this for several next weeks.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

My springie keeps autoupdating but the "update" it installs is a broken .exe that won't start forcing me to replace it with the .bak every time.

It also makes Springie crash arfter a match.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Is there anyway to rehost a passworded game as non-passworded using commands? If not, please add it somehow. It would be really useful.
hammydude
Posts: 49
Joined: 26 Jun 2006, 20:59

Post by hammydude »

the hell you slut gimmie back hole punching!
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

lern2forward ports
Anticept
Posts: 3
Joined: 26 Jul 2007, 09:50

Post by Anticept »

Bit of a problem here:

I am trying to host on a DL140 Proliant (G1), but apparently springie actually needs to run ingame as well.

The problem is the server uses a very basic integrated video (RAGE XL). Upon trying to start a game, it reports that it needs GL_ARB_texture_env_combine. Is there a way around this?
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Post by Licho »

Sadly no. Right now there is no way to force spring to host without initializing rendering...
Anticept
Posts: 3
Joined: 26 Jul 2007, 09:50

Post by Anticept »

Perhaps there is a hacky method of making the game initialize rendering through a compatibility wrapper of some kind? Sort of like an emulator?

Is there such a utility?

And is that OpenGL that it is trying to use?
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Zydox
Lobby Developer
Posts: 453
Joined: 23 May 2006, 13:54

Post by Zydox »

Anticept wrote:I am trying to host on a DL140 Proliant (G1), but apparently springie actually needs to run ingame as well.

The problem is the server uses a very basic integrated video (RAGE XL). Upon trying to start a game, it reports that it needs GL_ARB_texture_env_combine. Is there a way around this?
What OS are you using?
Do you use RDC?
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Post by el_matarife »

Anticept wrote:Bit of a problem here:

I am trying to host on a DL140 Proliant (G1), but apparently springie actually needs to run ingame as well.
Is that 1U? I'm trying to look around on HP's site and find the specs, but you may be able to use a half height / slim PCI graphics card if that thing has a PCI slot on a riser. There's several options in the ~$50 price range on Newegg.

Oddly enough I seem to remember a while back some crazy guy submitted a patch to get Spring to work on a Rage3D or Rage Pro or some other old ATI card. He had some long story, and he was using a Rage ??? with a taped on old Pentium 1 era heatsink or something else crazy like that and he wanted Spring to work on it.
Anticept
Posts: 3
Joined: 26 Jul 2007, 09:50

Post by Anticept »

I have given up on it. I am only experimenting with the server, and I have already given 2003 the bullet and now working on Debian.
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Zydox
Lobby Developer
Posts: 453
Joined: 23 May 2006, 13:54

Post by Zydox »

Well... I remember that I had some error like that in Win2003 before I raised the hardware acceleration from default none to full (as win2k / winxp comes with as default)
hammydude
Posts: 49
Joined: 26 Jun 2006, 20:59

hole punching

Post by hammydude »

hey can you like make a special version that allows hole punching? id give you $20 paypal for it... i cant find the password to my router and its not the default one :(

its for other people anyways, i dont really benefit from having autohost...
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Fred
Posts: 1
Joined: 02 Aug 2007, 19:06

Post by Fred »

I have same problem as SirClickAlot.

My brother sky gets the same problem when hes in my game (on same router). I think it's Springie I'm afraid.. never had problems hosting games before with my brother and me playing.
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