AAI 0.76 released
Moderators: hoijui, Moderators
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
The bug i mentioned is fixed by the published AAI DLL
The bug, I mentioned, is fixed by the published AAI DLL
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my thanks

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my thanks


- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- Linebacker
- Posts: 128
- Joined: 25 Jul 2007, 21:30
Never happened with me. Have you tried 74b3, XTA 8.1 and AAI there? Also you might want to try Supreme Battlefield (instead of Small Sup. BF).yuritch wrote:My experience with AAI on Small Supreme Battlefield (or Supreme Islands) is that it always wants to make a shipyard in the pond. Quite a problem to play with AAI on those maps.
- Linebacker
- Posts: 128
- Joined: 25 Jul 2007, 21:30
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
If you are going to keep track of unit's maxspeed and stop microing when it goes down, that will be great. I'll add this feature to my units then (currently they have no set MAX_SPEED in script, they just use StartMoving and StopMoving to detect when they can fire). I'm going to set their MAX_SPEED to something very low when in firing position (I'm not sure if setting it to 0 will work, I usually use "near-zero" in such cases, with speed it will be set MAX_SPEED to 1).
Can someone make me a Kernel Panic config? I tried to make one, and on loading it hangs for several seconds then crashes. 
There's loads of keywords I really don't need, like air/hover/unit, metal/energy/storage etc... etc... and I have no idea which values to use to disable them.
I just need something simple, build a fair share of each units, cover all geo with sockets, keep all factory busy at all time, without ever worrying about M or E.
Now that NTai lags so much it aren't usable anymore, I really need to find another AI that somewhat pretend to build stuff in KP instead of standing still or building mines "because they are the cheapest units with the biggest damage omfglol let's build only that and nothing else".

There's loads of keywords I really don't need, like air/hover/unit, metal/energy/storage etc... etc... and I have no idea which values to use to disable them.
I just need something simple, build a fair share of each units, cover all geo with sockets, keep all factory busy at all time, without ever worrying about M or E.
Now that NTai lags so much it aren't usable anymore, I really need to find another AI that somewhat pretend to build stuff in KP instead of standing still or building mines "because they are the cheapest units with the biggest damage omfglol let's build only that and nothing else".
Re: AAI 0.76 released
Anyone have a copy of this? The link is down, and my aai refuses to work because I don't have the config files. 
