FLOZi, you most certainly are smoothing based on vertex normal angles, if you're using tools like the ones I do. I am using UVMapper Pro, which is adjusting smoothing by vertex angles when I have translated the file to OBJ prior to final export from Rhino as 3DS. My workflow's a little bit different than yours, is all. Don't assume that just because I'm using 3DS as the final file format, that I'm using 3DS smoothing groups, because I don't. Now, that said, when everything's gone through the hoops, I tend to lose smoothing if I am not really very anal about keeping pieces separated first, so I've just gotten to the point where I expect to do do final smoothing in UpSpring anyhow, frankly.
At any rate, I have not seen any problems like this, Smoth, if I scale, then immediately save and re-open the file (er, I always do that because of the way UpSpring handles scaling) and then re-apply vertex smoothing. Tell ya what, send me the file and I'll take a look...
uspring, shadows, normals and smoothing groups.
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- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Imagine fi in photoshop whenever you scaled a selection you had togo into a menu and select some option or itd mess up the colours. Imagine the controversy.Argh wrote:"Shouldn't have to" and "should do, if you want correct results" aren't the same thing here. Look, I never have any serious problems getting the results I want, and these are the methods I use.
I'd consider this a bug in upspring, not a UI quirk of upspring.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
I'm not using tools like you are.Argh wrote:FLOZi, you most certainly are smoothing based on vertex normal angles, if you're using tools like the ones I do. I am using UVMapper Pro, which is adjusting smoothing by vertex angles when I have translated the file to OBJ prior to final export from Rhino as 3DS. My workflow's a little bit different than yours, is all. Don't assume that just because I'm using 3DS as the final file format, that I'm using 3DS smoothing groups, because I don't. Now, that said, when everything's gone through the hoops, I tend to lose smoothing if I am not really very anal about keeping pieces separated first, so I've just gotten to the point where I expect to do do final smoothing in UpSpring anyhow, frankly.
At any rate, I have not seen any problems like this, Smoth, if I scale, then immediately save and re-open the file (er, I always do that because of the way UpSpring handles scaling) and then re-apply vertex smoothing. Tell ya what, send me the file and I'll take a look...
argh the problem is that the way it recalculates the normals is funky and yeilds undesired results. By having the peices in the proper size and avoiding scaling I avoid the normals thing altogether. However, I shouldn't have to hit that button after I scale. My problem is simply that. It is a bug.
Yeah, I can see uses for that recalculate normals button but it yeilds undesired results when you have mixed geomitry.
Yeah, I can see uses for that recalculate normals button but it yeilds undesired results when you have mixed geomitry.