Switch Sides?

Switch Sides?

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Soup12x
Posts: 7
Joined: 05 Jul 2005, 22:46

Switch Sides?

Post by Soup12x »

How do you play CORE in the random enemies script mode?
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

yeps... how to do that?

there is no core commander when in spawn mode..

so cheat has no use.

ive heard you can ask for units?
like a ".give corecomm" command? is that possible?
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munch
Posts: 311
Joined: 26 May 2005, 20:00

CORE random enemies

Post by munch »

mongus wrote:yeps... how to do that?

there is no core commander when in spawn mode..

so cheat has no use.

ive heard you can ask for units?
like a ".give corecomm" command? is that possible?
I think we just need to ask the SYs nicely to add a second random enemies script which is identicle but gives you a Core commander. Another easy fix would be to have 1000/1000 resources at the start so that you can pratice your start up better - it gets you into bad habits having gazillions of metal and energy from the start!

Cheers

Munch
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

True but at 1k/1k the spawn AI would have to be tuned down a bit!!! give 1min or so to build basic defense or at least get a plant" :)
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munch
Posts: 311
Joined: 26 May 2005, 20:00

Post by munch »

Min3mat wrote:True but at 1k/1k the spawn AI would have to be tuned down a bit!!! give 1min or so to build basic defense or at least get a plant" :)
It's true that another easy fix would be to ship a spawn.txt which is a smidgen less severe than the current one... where it don't matter how rich you are, you're gonna die ;-)

However since that's something we can fix ourselves (and if not, is available for download on FU) I don't think it's quite such high priority as having a CORE script and having 1000/1000 resources - which we can't fix ourselves =)

Munch
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Actually, we can rather easily. It'd take a custom version of the exe to make it 1k/1k, but to be Core you just have to extract taenheter.ccx and change SIDE0 in the sidedata.tdf file to use the corcom instead of the armcom and repack.
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