Random WIP 2006-2011
Moderators: MR.D, Moderators
before pl claims that spring is all copyright infringement: EE, NANOBLOBS, 1944, KP, lolimod etc, all their own concepts.
There there is the: epic 40k, starwars both made and permited by their respective companies.
My content that I have released for mappers and moders is all mine, the same can be said of noize, lathan and anyone else who releases features or assets to the community.
Gundam, while using bandai's ip is still my work entirely, I have say over those files, I cannot sell them but the models art and sounds are mine. Further more it is counted as fan art and also MINE.
almost all of the maps are ip free, in fact many of them share creative commons assets and one is gpl.
Now the ta stuff, yeah, we have been bitching for some time that it is not really right and that we want more independent projects. However, as argh said, when someone started exporting CNC models we jumped down their throat. This is to be expected in an open source community. It is a matter not only of legal consideration but the fact that someone somewhere did work hard for that model and content. Many of the content developers(aka spring moders) create all of their own work and frown upon this sort of thing.
While TA may be ignored, we need no further agitation in the way of copyright law. Frankly, I want to see ta gone from spring but I own ta so I can have ba etc, because I do own all of it and with a few days work convert any of them from spring to ta or vice versa. Now, that merely means that spring runs TA mod or TC, I do feel that players should NOT get the TA content with spring and they should be required to include the hpi files from their ta cd. I have no idea why this was not done. Anyway, the point is that spring doesn't need more legal concern. It has gotten to the point that soon spring will have many legit projects near completion, at that time I HOPE spring can dump ta and make the TA guys do the TA content crap.
Most of us are just throwing up a warning but this sort of reaction happens. I myself do this to the ta based mods from time to time. This is also part of the reason I fight to distiguish game projects from TA mods.
There there is the: epic 40k, starwars both made and permited by their respective companies.
My content that I have released for mappers and moders is all mine, the same can be said of noize, lathan and anyone else who releases features or assets to the community.
Gundam, while using bandai's ip is still my work entirely, I have say over those files, I cannot sell them but the models art and sounds are mine. Further more it is counted as fan art and also MINE.
almost all of the maps are ip free, in fact many of them share creative commons assets and one is gpl.
Now the ta stuff, yeah, we have been bitching for some time that it is not really right and that we want more independent projects. However, as argh said, when someone started exporting CNC models we jumped down their throat. This is to be expected in an open source community. It is a matter not only of legal consideration but the fact that someone somewhere did work hard for that model and content. Many of the content developers(aka spring moders) create all of their own work and frown upon this sort of thing.
While TA may be ignored, we need no further agitation in the way of copyright law. Frankly, I want to see ta gone from spring but I own ta so I can have ba etc, because I do own all of it and with a few days work convert any of them from spring to ta or vice versa. Now, that merely means that spring runs TA mod or TC, I do feel that players should NOT get the TA content with spring and they should be required to include the hpi files from their ta cd. I have no idea why this was not done. Anyway, the point is that spring doesn't need more legal concern. It has gotten to the point that soon spring will have many legit projects near completion, at that time I HOPE spring can dump ta and make the TA guys do the TA content crap.
Most of us are just throwing up a warning but this sort of reaction happens. I myself do this to the ta based mods from time to time. This is also part of the reason I fight to distiguish game projects from TA mods.
- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
Hey, I know where that is :D The original building, I mean.LathanStanley wrote:nother WIP...
eventually...
I've still got destruction phases on over 40 models to uv map and paint...
I'm just sparking some more interest....
Right here
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
its fun how different everything looks in EVERY FRIGGIN PICTURE! urgh... I've seen now like 40,00432543,436435,.,324532,325 things wrong with the model, its not an exact... I intended it to be as I started, but I cut LOTS of corners...
meh,....
its still pretty though
edit: I shoulda googled the darn thing before I started....

meh,....
its still pretty though

edit: I shoulda googled the darn thing before I started....

- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
wait while i pull the words out of my mouth... i have never made such claims, if i did, it was in error. And you forgot Under Pressuresmoth wrote:before pl claims that spring is all copyright infringement: EE, NANOBLOBS, 1944, KP, lolimod etc, all their own concepts.

This whole discussion makes me sad. It's pointless, and people were jumping down my throat about IP before even asking about my intent with the models.
*afterthought* i actually find those comments somewhat insulting, while im sure (hope?) that was not your intention, insulting nontheless
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
It obviously captures the essence of the original so well that I immediately remebered it. So don't worry about it :DLathanStanley wrote:its fun how different everything looks in EVERY FRIGGIN PICTURE! urgh... I've seen now like 40,00432543,436435,.,324532,325 things wrong with the model, its not an exact... I intended it to be as I started, but I cut LOTS of corners...![]()
meh,....
its still pretty though
edit: I shoulda googled the darn thing before I started....
Did some reworking of the model I started the thread with:

I remembered that the unit would be in play maybe 10-15 piece per player so the polygon numbers could be higher. Reduced the corner cutting methods and added some roundness to parts that were really blocky. Also changed the design a bit, the ugly penis-like engine on the back is gone now, instead I added rocket boosters to the legs and a booster set to the back (the beveled parts are covers that open to reveal the boosters). The gun is now handheld because it's a noob mech and noobs can't use gun arms.

I remembered that the unit would be in play maybe 10-15 piece per player so the polygon numbers could be higher. Reduced the corner cutting methods and added some roundness to parts that were really blocky. Also changed the design a bit, the ugly penis-like engine on the back is gone now, instead I added rocket boosters to the legs and a booster set to the back (the beveled parts are covers that open to reveal the boosters). The gun is now handheld because it's a noob mech and noobs can't use gun arms.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
http://spring.clan-sy.com/phpbb/viewtop ... =mushroomsneddiedrow wrote:Link me to them, I'll use them.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09