New map: Marshaven

New map: Marshaven

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Red Dragon
Posts: 37
Joined: 12 May 2005, 13:58

New map: Marshaven

Post by Red Dragon »

I made a 12 x 12 map for some quick games, with a different gameplay y'all are used to: it forces 1 player to start with going sea, since the 2nd startposition is bottom right, which is in a sheltered natural harbour. To make it easier to get a foot on land there's a big isle on the left which is considerably higher than the shores from the mainland. Domination over this isle means you are in controll of quite a big area.

Off course the player on the mainland has to have some sort of shelter and refuge too, so player 1 has the advantages of a raised platform in the middle of the main land, and his very own den.

Metal is found quite easy on this map, since the metalic layers are close to the surface of the planet. Also, extractors cover a large ammount of ground, so only a few are required to get your economy going.

Energy isn't an issue either, since there are 5 geothermal vents on the mainland. Wind is between 7.5 and 22.5. Tidal strenght is 40. Let's get some metalmakers pumping 8)

here are 5 screenshots to give you an impression:

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and the link for the map off course:

http://www.phoenixworx.org/rd/Marshaven.zip
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

nice concept... i really hope it works great.
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

Upload that to FileUniverse, like all others :)
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Might look nicer if you rendered the texture instead of ripping it from OTA.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Yeah, and you might want to make the sky look more Mars like...
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

So many things make it un-marsish...

It should be called "Northern Arizona"

:D
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

See, I seem to think that someone starting in the water while the other starts in the sea would have a massive disadvantage. Assuming the other person fortifies his land (pretty easy to do without threat), then he has a massive advantage, and can get air at level 1 to harass his opponent, whereas the seaborne player has to go through the adv. sub to get seaplanes (which is one of the only ways they can make inroads on the landplayer).

I'd have to play it to know for sure though.

On a seperate note, I think that the energy ratings are a bit too high. 40 for tidals is huge (you'd have to build 2 solars to get that), and 5 geos on such a small map doesn't sound like the best idea, particularly when the land-based player has a shot at most of them. It'd be better if there was only 1 or 2 geos on an island which is just off shore of the main land mass (but in firing range), but also reachable by the sea player. Things like that encourage more at-each-others-throats combat.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

The sky is all wrong, mars maps should have skies that range between pink and orange, it makes them look more realistic and more aesthetically pleasing, but nothing as strong as brick red, or that blue you have in there.
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

...

Post by hrmph »

It is mars when mars had an atmosphere :) Looks cool!
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