More control over aircraft deaths
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- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
More control over aircraft deaths
Is there any way to script-fire the 'fall out the sky trailing smoke' behaviour in planes? Is it also possible to change the standard smoke trail to something else, and finally, is it possible to have it run a killed() script at the same time? I'm trying to make a plane crash on fire, with bits of it falling off as it crashes
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: More control over aircraft deaths
Currently, no. However....DO WANTGuessmyname wrote:Is there any way to script-fire the 'fall out the sky trailing smoke' behaviour in planes? Is it also possible to change the standard smoke trail to something else, and finally, is it possible to have it run a killed() script at the same time? I'm trying to make a plane crash on fire, with bits of it falling off as it crashes
What would be really nice is to have planes and other units with Death animations, to set those units to a NON-TARGET if its killed.
I can't remember how many times that a lead plane in a formation has been killed, the death animation starts, My AA still shoots at it while it stays alive, and seems to get stuck in a loop of the animation which requires massive overkill damage to actually vaporise it and finally making it a NON-target.
All the AA guns would just stay locked onto the falling/dead aircraft and ignore all the other valid targets, and my base and the AA would usually get raped in the process, when it should not have.
I can't remember how many times that a lead plane in a formation has been killed, the death animation starts, My AA still shoots at it while it stays alive, and seems to get stuck in a loop of the animation which requires massive overkill damage to actually vaporise it and finally making it a NON-target.
All the AA guns would just stay locked onto the falling/dead aircraft and ignore all the other valid targets, and my base and the AA would usually get raped in the process, when it should not have.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
I'd use it (And I can imagine smoth not wanting the 'fall out of sky' behaviour for his flying commanders). Can we also change the effects emitted by the plane as it crashes? (Replacing the default smoke with a custom fire effect for example)
EDIT: And if we could controll how fast it falls and spins, that would be quite awesome
EDIT: On a slightly random note, I've just discovered a 'break' command in scriptor (or at least, I've discovered that if you type 'break' into it it colours it blue like it does all the other commands). Anyone what that command does?
EDIT: And if we could controll how fast it falls and spins, that would be quite awesome
EDIT: On a slightly random note, I've just discovered a 'break' command in scriptor (or at least, I've discovered that if you type 'break' into it it colours it blue like it does all the other commands). Anyone what that command does?