Question About High Trajectory
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Question About High Trajectory
Hi everyone, I'm making a mod and I have a question. Because my mod is supposed to be realistic, the shells shot from cannon go pretty fast. The problem is that when I turn the cannon to high trajectory, it takes the shells half a minute to fall back down. Is there a way to make the shells fall down faster?
Same with my grenadier...
I changed his weapon to a rocket launcher-ish thing that fired at 45 degrees...
Try this weapon out and tell me if you like it, you may need a custom object of some sort to make it look like a shell.
I changed his weapon to a rocket launcher-ish thing that fired at 45 degrees...
Try this weapon out and tell me if you like it, you may need a custom object of some sort to make it look like a shell.
Code: Select all
[MORTAR1]
{
Name=Infantry Mortar;
WeaponType=MissileLauncher
cratermult=0;
craterboost=0;
Model=;
lineofsight=1;
turret=1;
RenderType=1;
SoundHit=IMPACT6;
SoundStart=SHOT04;
areaofeffect=150;
Impulsefactor=.5;
StartVelocity=400;
WeaponAcceleration=10;
WeaponVelocity=500;
Range=1500;
ReloadTime=5;
edgeeffectiveness=.3;
Smoketrail=0;
trajectoryheight=.5;
Accuracy=1500;
[Damage]
{
default=150;
}
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Question About High Trajectory
fc14159 wrote:mod is supposed to be realistic
but that is pretty realisitic?fc14159 wrote:takes the shells half a minute to fall back down.