Download Complete Annihilation beta 2.1 - Page 4

Download Complete Annihilation beta 2.1

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ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

Ishach wrote:
ZellSF wrote:AA 2.11 *REALLY* sucks in comparison to any BA version.

anyway, a small note: the buildbar widget crashes if you click a unit to build and drag the mouse over to another unit without releasing it, then releasing it while over another unit.
you dont know

you werent there man
I played AA 2.11. I do know it sucks.
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DJ
Posts: 355
Joined: 17 Jan 2007, 13:26

Post by DJ »

I just tried this mod and I have to say I'm completely blown away by how awesome it looks, fantastic work, thanks alot!
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Pendrokar
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Joined: 30 May 2007, 10:45

Post by Pendrokar »

Core water transports cost 1 metal :p
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Post by Saktoth »

221 metal, it costs 221 metal..
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Pendrokar
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Joined: 30 May 2007, 10:45

Post by Pendrokar »

Saktoth wrote:221 metal, it costs 221 metal..
a a 1 metal - Image
Complete Annihilation beta2.1
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Post by KingRaptor »

The .fbi says 221, it's 1 ingame :shock:

QUANTUM!!! FIX NAO!
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Pendrokar
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Joined: 30 May 2007, 10:45

Post by Pendrokar »

Bug Report: Another thing Razor's Kiss AA laser(Core) when destroyed corpse becomes bigger and contains a bit less than 4k metal!
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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

These issues have been fix'd lately.
udm
Posts: 47
Joined: 24 Jan 2007, 01:38

Post by udm »

Great mod! The voices widget is really awesome, but it'd be great if units had their individual voices 8)
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quantum
Posts: 590
Joined: 19 Sep 2006, 22:48

Post by quantum »

We don't have enough voices for that :( . Units don't change sex anymore, though, in the latest SVN versions.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

If you could produce some sort of script of responses that are needed, im sure the community would lend their voices to your cause.
Once you have the raw voice files, they could be distorted or otherwise edited to fit the unit better.
I know i would contribute my voice to such an effort
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Foxomaniac
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Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

Comp1337 wrote:If you could produce some sort of script of responses that are needed, im sure the community would lend their voices to your cause.
Once you have the raw voice files, they could be distorted or otherwise edited to fit the unit better.
I know i would contribute my voice to such an effort
gief ur voice pls.

in latest news : BETA 2.2 is out.

http://spring.unknown-files.net/file/33 ... _Beta_2.2/
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

yuo maek script k
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Foxomaniac
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Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

k, just giev voice you pitch.
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Post by Noruas »

Can I be the voice for the flea? I would make high pitch voice, that says "My name is flea, want to play a game?" Then whoever does the voice of the commander says "NO!" When you tell the flea to move "WeeHeeWee!" And when it stops it says "HONK"
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

Noruas wrote:Can I be the voice for the flea? I would make high pitch voice, that says "My name is flea, want to play a game?" Then whoever does the voice of the commander says "NO!" When you tell the flea to move "WeeHeeWee!" And when it stops it says "HONK"
AAII AM A BOMBEERRRR
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Pxtl
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Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Noruas wrote:Can I be the voice for the flea? I would make high pitch voice, that says "My name is flea, want to play a game?" Then whoever does the voice of the commander says "NO!" When you tell the flea to move "WeeHeeWee!" And when it stops it says "HONK"
You know, this is silly in every game I've ever played. The perfect example is the mechs from Battlezone. In battlezone, the mech's voice is this booming, sluggish voice: "WAAITTINGG..... FOR..... ORDERS...." to which my mental response is always "why is the large, slow vehicle piloted by someone who is apparently mentally handicapped - the large, slow vehicle must have a large, slow pilot? WTF?"
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Foxomaniac
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Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

Brilliant.

Now gimme, gimme! sen 2 PM plox.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

We can have good voices. We don't need to keep it completely illogical.
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Fox, ill maek em as soon as you come up with a script of what i should say

Also, i have a fever and a cold atm so my voice is a bit screwey

EDIT: We need a russian or other slavic person to make the core com. Russian accent for the win
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