This mod seeks to bring nothing but amazing fun into TA gameplay. Based mostly on OTA:CC with help from BOTA.
v16-18 changelog---
Weasel/jeffy damage reduced a little bit more, they were a bit more effective that I intended
Lots and lots of cosmetic changes
Nuke completely rebalanced, it is now a true nuke weighing in at a metal drain of -300 and energy drain of -1500... Don't drop it near anything you care about
Stunner/Neutron facilities cost drastically reduced, missle cost and buildtime drastically reduced, provides another base busting tactic
A few other odds and ends, base file is no longer needed, it's all in one big package now.
v15 changelog---
Weasel/Jeffy damage reduced.
Gator/Flash damage very slightly increased.
The render that I have been using for Fun:TA was one that was made by a guy named "Ender", a long long time ago. I did not know who made that render until recently, and to avoid any possible future friction, I have removed it.
v14 changelog---
Found a particularly bad mistype in the llt's on both sides, fixed, they now have more sight range and 400 hitpoints.
Found and fixed a few other various things. Thanks to Sleksa for bringing the AK's to my attention. Watching that replay made my balls hurt. Can anyone say "Imba"?
v13 changelog---
AK rebalanced, it is now truly a scout unit. Can be used for small raids, will not be quite as useful in large groups anymore.
Fixed core croc not being able to exit factory.
v12 changelog---
Turned the freaker/zipper into fast attack units (I do mean fast), moderate damage, low hp. These are for raids of undefended territory, if these are run into defenses they will die horribly.
Defenders/pulverizers balanced VS ground
Fixed a bunch of little things
v11 changelog---
Changed the role of Jeffy/Weasel to be a fast attack beam laser vehicle. Slowed it down, has longer range and more health. You can actually include them in your unit groups now to good effect.
Fixed certain units not showing up in core build menus (most notable-Missle defence).
I fixed a LOT of small background things.
v10 changelog---
Added in techforges
Fixed storm/rocko balance, reduced speed very slightly (to the point you probably won't notice).
Fixed a lot of little misc stuff
v9 changelog---
Fixed minor imbalances concerning flash tanks and gators, changed up their weapons a bit, emg fires faster now, will not be as effective alone anymore (this goes for gators and flash tanks).
Slowed lv1 missle trucks slightly so that other units of the same level can actually catch them.
Fixed an accidental mistype in gaat gun/sentinel weapons files.
v8 changelog---
Fixed nuke
Added BA buildpics
Doubled golli reload time, doubled damage (makes it serve as more of a backline unit now)
Added moveerror to llt's and gaat/sentinels
Lowered pyro damage (made a slight mistake before)
Misc odds and ends tweaks
---
No more sluggish units
Sumo/can changed to more fit their original primary goals
Golli is now a specific unit killer, small aoe, nice rate of fire, good damage.
Reaper/bulldog change to fit better with their original intend goals
Penetrator no longer sucks
Mobile arty, long range, decent damage, High Area of effect
Gaat Gun/Sentinel moved to lv2 changed accordingly to fit this role - Rapid Fire
LLT made to fill the LLT shoes and those of the Gaat/sentinel, this is your main line defensive placement - Rapid Fire, low damage. Where one is good, 10 is better.
Diverse unit grouping is now FAR superior to simple 1 unit spamming
Unit costs reduced to what should be their original TA values (tweaks here and there).
Factory costs cut by 2/3rds at lv1 to encourage more diverse unit groups, lv2 factory costs remain the same
Fixed unit and ship movement, they respond much more nicely now than any other TA mod in spring
This mod is a hell of a lot of fun, I strongly encourage you all to try it out. Unlike what the name might suggest this is not a "For Fun" mod, just something I've been meaning to do for a long time and finally got around to it. Anyway, give it a try! Let me know if you come across any bugs/imba (think I've caught them all but you never know).
I could be wrong, but I don't believe there is one unit in this mod that sucks. Let me know if you disagree and we'll confer Razz
Have fun!

